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Victoria Althabe

PROFILE

Victoria Althabe

Over a two-month period, contributed to the ero333/GoldenBeauty repository by delivering nineteen new features and resolving five bugs, focusing on asset integration, content management, and narrative design within Unity Engine. Expanded the character customization system with new visual assets, refined branding and UI elements, and implemented localization-ready dialogue and audio updates using C# and CSV workflows. Addressed asset pipeline reliability by cleaning up unused files and correcting visual inconsistencies, which improved build stability and reduced post-launch defects. The work enabled faster iteration cycles, enhanced player personalization, and supported marketing efforts with high- and low-resolution assets for upcoming promotions.

Overall Statistics

Feature vs Bugs

79%Features

Repository Contributions

45Total
Bugs
5
Commits
45
Features
19
Lines of code
57,634
Activity Months2

Work History

October 2025

27 Commits • 14 Features

Oct 1, 2025

October 2025 — ero333/GoldenBeauty: Delivered a comprehensive asset and content upgrade across characters, branding, and narrative materials, while addressing key visual inconsistencies. Major work included expanding Driada and Fantasma asset sets, implementing Level 6 styling scene and branding assets, refreshing hair/mechon assets, updating dialogue and audio, and delivering marketing-ready assets (advertising, noticia, and diary) to support upcoming promotions and releases. Fixed critical asset issues (Golem Rostro) and corrected Driada and Fantasma assets to ensure visual fidelity and pipeline reliability, accelerating future iteration cycles and reducing post-launch asset defects.

September 2025

18 Commits • 5 Features

Sep 1, 2025

September 2025 — ero333/GoldenBeauty: Delivered a set of character customization assets and refined visuals, while cleaning the asset pipeline. Key features included Witch customization asset pack (tattoos, clothing variations, starry hair), Minotaur visuals v2 with tulip accessory and tools, Golem visuals refinements (final renders and face assets), Skeleton high-res hair assets, and Diary/UI assets. Major bug fix: asset cleanup removing unused hair asset pelo estrellado.png to reduce clutter and prevent build issues. This work expanded the asset catalog, improved player personalization, and enhanced visual quality across core characters, enabling future monetization and faster iteration with clear commit traceability.

Activity

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Quality Metrics

Correctness98.2%
Maintainability98.2%
Architecture97.4%
Performance97.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#CSVUnityUnity AssetUnity Asset ImportUnity Meta

Technical Skills

Asset IntegrationAsset ManagementAudio IntegrationCleanupContent ManagementDialogue WritingFile DeletionGame DevelopmentLocalizationNarrative DesignUnity Engineasset management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ero333/GoldenBeauty

Sep 2025 Oct 2025
2 Months active

Languages Used

C#CSVUnityUnity AssetUnity Asset ImportUnity Meta

Technical Skills

Asset IntegrationAsset ManagementGame DevelopmentAudio IntegrationCleanupContent Management