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andresmora1

PROFILE

Andresmora1

Andres Mora developed core gameplay and narrative systems for the ero333/GoldenBeauty repository over a three-month period, focusing on scalable, data-driven dialogue and event management. He implemented Excel-based dialogue imports, a button-driven narrative system with multiple endings, and a robust event-driven architecture, leveraging C# and Unity to streamline scene management and user input across devices. His work included analytics integration for gameplay telemetry, persistent audio and UI configurations, and asset management for dynamic visual and audio content. By addressing both feature delivery and bug resolution, Andres ensured a cohesive, maintainable codebase that supports extensible gameplay features and data-informed design decisions.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

62Total
Bugs
8
Commits
62
Features
32
Lines of code
309,021
Activity Months3

Work History

October 2025

35 Commits • 16 Features

Oct 1, 2025

October 2025 performance summary for ero333/GoldenBeauty: Delivered foundational Witch Diary module configuration, introduced a scalable event-driven architecture, expanded analytics telemetry, and completed major UI/audio/visual UX enhancements. Achieved a cohesive build process and cross-scene controls to support scalable feature delivery and data-informed decisions.

September 2025

26 Commits • 15 Features

Sep 1, 2025

September 2025 monthly summary for ero333/GoldenBeauty focusing on delivering a dialogue-driven narrative system, UI/UX improvements, and progression features, with groundwork for analytics and cross-device input. Delivered a robust button-driven dialogues system with endings and scene transitions, enhanced narrative navigation, and a functional level selection prototype. Implemented multi-input support (keyboard, mouse, gamepad), improved start menu UX, and a save/progress system with touchscreen controls. Launched diary functionality and a skeleton dialogue scene, plus uniform pause menus and additional UI enhancements. Established analytics scaffolding (partial) and level start detection to support gameplay analytics and flow improvements. Notable bug fix: rating events and stars freeze during selection.

August 2025

1 Commits • 1 Features

Aug 1, 2025

Monthly work summary for 2025-08 focusing on key features delivered, major bugs fixed (if any), overall impact, and skills demonstrated. The period centered on enabling Excel-based dialogue text import for the Unity-driven dialogue system in ero333/GoldenBeauty, with data model and scene wiring adjustments to support data-driven dialogue content.

Activity

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Quality Metrics

Correctness80.4%
Maintainability80.2%
Architecture77.8%
Performance74.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Asset ConfigurationUnity MetaUnity Scene

Technical Skills

AnalyticsAnalytics IntegrationAnimationAsset IntegrationAsset ManagementAudio EngineeringAudio IntegrationAudio ManagementC#C# ScriptingCSV ParsingConfigurationDialogue SystemEvent HandlingEvent Logging

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ero333/GoldenBeauty

Aug 2025 Oct 2025
3 Months active

Languages Used

C#UnityUnity Asset ConfigurationUnity MetaUnity SceneUnity Asset

Technical Skills

Game DevelopmentScriptingUnity EngineAnalytics IntegrationAsset IntegrationAsset Management

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