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serra2509

PROFILE

Serra2509

During a three-month period, Agustín Serra developed and refined the GoldenBeauty Unity repository, focusing on UI/UX, narrative systems, and asset management. He implemented a robust dialogue system and overhauled scene management to support structured storytelling and seamless transitions. Using C# and Unity, Agustín integrated TextMesh Pro for advanced text rendering, optimized sprite and texture assets for cross-device consistency, and established a scalable UI asset pipeline. His work included typography updates, menu and level select systems, and daily diary flows, while addressing build stability and bug fixes. The result was a cohesive, maintainable codebase supporting polished visuals and extensible gameplay features.

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

71Total
Bugs
7
Commits
71
Features
35
Lines of code
353,342
Activity Months3

Work History

October 2025

35 Commits • 21 Features

Oct 1, 2025

2025-10 Monthly Summary – ero333/GoldenBeauty: Processed a comprehensive styling and UI refinement pass across core characters (Golem, Minotaur, Elf, Driada), while expanding narrative assets and diary-driven flows. Key features include Golem styling overhaul with refined textures and Calificar button alignment, alignment of Minotaur/Golem visuals with final build tweaks, Elf styling improvements, and Driada corrections. Added Toro dialogue scene and daily Golem advertising UI. Implemented diary-related improvements: LevelSelect now navigates to diaries across all levels, plus Next button in diaries and related UI/dialog tweaks. Enhanced UX with font and audio/UI polish (Minecraft font in pause menu, menu music). Strengthened build stability via animator fixes and asset cleanup. Overall impact: higher visual consistency, improved player engagement paths, and reduced release risk.

September 2025

34 Commits • 12 Features

Sep 1, 2025

September 2025 (ero333/GoldenBeauty): Implemented typography overhaul (Segoe UI), core dialogue system, and scene manager improvements to deliver a cohesive UI/UX and robust storytelling flow. Added Local Level Access and Level Select UI for streamlined player progression, plus main menu, pause, and warning menus to improve usability and control flow. Fixed UI button behavior and dialogue scenes for stability, and advanced scene styling and asset polish (Minotaur/Golem) with cross-platform HTML5 build readiness. This work enhances readability, engagement, and cross-device consistency, while laying a scalable foundation for future content.

August 2025

2 Commits • 2 Features

Aug 1, 2025

Month: 2025-08 — ero333/GoldenBeauty. This monthly summary highlights key feature deliveries, major fixes, and impact. Key features delivered include TextMesh Pro system enhancements and BarraDialogos UI assets/templates, with commit references. Major bugs fixed: none documented. Overall impact: improved UI fidelity and customization, faster iteration via templates, groundwork for cross-device consistency. Technologies/skills demonstrated: TextMesh Pro integration, vertex manipulation, text warping, Unity templates, asset optimization, and version control traceability. Commits: 19e7a5f16e5da44f20be19ace95f90d1035dbf4e; 5d200f10223bef305c26699154b2c54e6be8e45e.

Activity

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Quality Metrics

Correctness82.8%
Maintainability82.6%
Architecture75.4%
Performance74.6%
AI Usage21.2%

Skills & Technologies

Programming Languages

C#CSVUnityUnity AssetUnity Asset FilesUnity Asset MetaUnity MetaUnity Scene

Technical Skills

2D Animation2D ArtAnimationAsset IntegrationAsset ManagementAudio IntegrationBug FixingBuild ConfigurationBuild EngineeringCode CleanupDialogue SystemFont IntegrationGame DevelopmentLevel DesignNarrative Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ero333/GoldenBeauty

Aug 2025 Oct 2025
3 Months active

Languages Used

C#UnityCSVUnity AssetUnity Asset FilesUnity Asset MetaUnity SceneUnity Meta

Technical Skills

Asset ManagementGame DevelopmentTextMesh ProUI DevelopmentUnity Engine2D Art

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