
In October 2025, Andrew McGregor developed a feature for the Unity-Technologies/InputSystem repository that exposed internal components of the Unity InputSystem to the Unity AI Assistant. By integrating AI capabilities directly with the InputSystem API, Andrew enabled more advanced AI-driven tooling and debugging support within Unity projects. The work involved careful API design and manipulation of internal libraries using C#, ensuring that the AI Assistant could access and interact with previously hidden InputSystem internals. This targeted integration established a technical foundation for future AI-assisted workflows, addressing the need for enhanced automation and developer support in Unity’s evolving input management ecosystem.

In October 2025, delivered a targeted feature to enhance AI-assisted interactions by exposing the Unity InputSystem internals to the Unity AI Assistant. This integration lays the groundwork for more capable AI-driven tooling and debugging assistance within Unity projects that rely on the new InputSystem API.
In October 2025, delivered a targeted feature to enhance AI-assisted interactions by exposing the Unity InputSystem internals to the Unity AI Assistant. This integration lays the groundwork for more capable AI-driven tooling and debugging assistance within Unity projects that rely on the new InputSystem API.
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