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Jak Boulton

PROFILE

Jak Boulton

Jak Boulton enhanced the Unity-Technologies/InputSystem repository by focusing on user experience and runtime stability within the Unity Input System. He developed a feature that improves the input rebinding process by disabling relevant action maps during rebinding, effectively preventing input conflicts and ensuring a smoother user workflow. Additionally, Jak addressed a lifecycle bug by refactoring the InputSystemProvider in C#, which eliminated unnecessary recreation of DefaultInputActions and improved the reliability of action registration and unregistration, particularly during domain reloads. His work demonstrated a strong grasp of Unity Engine, C# development, and software testing, delivering targeted improvements with clear technical depth.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

2Total
Bugs
1
Commits
2
Features
1
Lines of code
865
Activity Months1

Work History

March 2025

2 Commits • 1 Features

Mar 1, 2025

March 2025 performance summary for Unity Input System focusing on user experience in rebinding and robustness of the input action lifecycle. This cycle delivered targeted enhancements that reduce input conflicts during rebinding, improve test stability across domain reloads, and strengthen runtime reliability, contributing to smoother tooling and fewer runtime errors.

Activity

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Quality Metrics

Correctness90.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity

Technical Skills

C#C# DevelopmentGame DevelopmentInput SystemRefactoringSoftware TestingUnity EngineUnity Input System

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Unity-Technologies/InputSystem

Mar 2025 Mar 2025
1 Month active

Languages Used

C#Unity

Technical Skills

C#C# DevelopmentGame DevelopmentInput SystemRefactoringSoftware Testing

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