
Over a two-month period, contributed to the columbiaspace/SUITS-HoloLens-25 repository by developing API-driven map visualization and real-time telemetry features in Unity for HoloLens. Leveraging C#, Unity, and coroutines, implemented a data pipeline that fetches and displays location and asset information from a FastAPI backend, enabling accurate pin placement using TSS-based coordinate transformations. Enhanced the user interface with new assets and real-time updates for vitals and EVA time, while refining movement logic for in-scene objects. Addressed a critical bug in EV1 movement, resulting in improved accuracy and responsiveness. The work emphasized robust API integration, asset management, and real-time data handling.
May 2025 performance summary for columbiaspace/SUITS-HoloLens-25. Delivered key features including real-time pin updates, robust real-time telemetry for vitals and EVA time, and EV2 visuals, along with a critical fix to EV1 movement logic. Overall impact: improved telemetry accuracy, reduced UX latency, and enhanced asset visuals, enabling faster decision-making and a more immersive operator experience. Technologies demonstrated include Unity coroutines, continuous data polling, transform handling, and asset/logging pipelines.
May 2025 performance summary for columbiaspace/SUITS-HoloLens-25. Delivered key features including real-time pin updates, robust real-time telemetry for vitals and EVA time, and EV2 visuals, along with a critical fix to EV1 movement logic. Overall impact: improved telemetry accuracy, reduced UX latency, and enhanced asset visuals, enabling faster decision-making and a more immersive operator experience. Technologies demonstrated include Unity coroutines, continuous data polling, transform handling, and asset/logging pipelines.
April 2025: Delivered API-driven map visualization in Unity for SUITS-HoloLens-25 with API-backed data integration from a local FastAPI server. Implemented a cohesive UI layer and data fetch pipeline, enabling real-time visualization of locations and assets, and improved pin placement accuracy using TSS-based coordinates.
April 2025: Delivered API-driven map visualization in Unity for SUITS-HoloLens-25 with API-backed data integration from a local FastAPI server. Implemented a cohesive UI layer and data fetch pipeline, enabling real-time visualization of locations and assets, and improved pin placement accuracy using TSS-based coordinates.

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