
Worked on enhancing the Compass Bar user experience for XR within the columbiaspace/SUITS-HoloLens-25 repository, focusing on both visual and functional improvements. The project involved refining UI scaling and positioning, updating the compass bar’s visual design, and implementing improved wrapping behavior to ensure seamless navigation across edge cases. Developed a new compass bar asset and introduced runtime feature enablement settings, allowing for configurable user experiences and safer feature toggling during experimentation. Utilized Unity and C# for asset management and UI development, delivering a more reliable and adaptable Compass Bar component tailored for extended reality environments without addressing bug fixes this period.
May 2025 focused on delivering a refined Compass Bar UX for XR in columbiaspace/SUITS-HoloLens-25. Key work included UI scaling, positioning, wrapping behavior improvements, a refreshed compass bar visual, a new compass bar asset, and runtime feature enablement settings to support configurable UX.
May 2025 focused on delivering a refined Compass Bar UX for XR in columbiaspace/SUITS-HoloLens-25. Key work included UI scaling, positioning, wrapping behavior improvements, a refreshed compass bar visual, a new compass bar asset, and runtime feature enablement settings to support configurable UX.

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