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AnnaZinner

PROFILE

Annazinner

Over five months, contributed to the uni-bremen-agst/SEE repository by developing and refining interactive 3D avatar hand animation systems using Unity and C#. Work included integrating MediaPipe for real-time hand gesture recognition, enabling intuitive gesture-based and voice-guided controls, and synchronizing hand and finger animations across multiplayer environments. Enhanced user experience through features like countdown UIs, recalibration workflows, and user-controlled animation toggles, while improving code quality with systematic refactoring, code hygiene, and asset management. Addressed animation glitches, maintained repository structure, and upgraded Unity versions to ensure stability, maintainability, and accessibility for both end users and future development teams.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

18Total
Bugs
3
Commits
18
Features
9
Lines of code
195,860
Activity Months5

Work History

May 2026

8 Commits • 3 Features

May 1, 2026

Month: 2026-05. Summary: This month delivered substantive SEE project enhancements focused on user guidance, reliability, and code quality. The primary features and fixes improved accessibility and calibration workflows, reduced runtime errors, and strengthened maintainability, enabling smoother onboarding for new team members and faster iteration cycles.

October 2025

3 Commits • 2 Features

Oct 1, 2025

Month: 2025-10. SEE repository improvements focused on maintainability, build stability, and user experience. Delivered two key features and prepared the project for future asset updates: 1) Internal Maintenance: Project structure reorganized and Unity upgrade. Moved MediaPipe plugin from Packages/ to Assets/Plugins, removed package.json, upgraded Unity to 6000.0.58f2, updated build scripts and asset references; README updated. Commits include e286377a4f56909120963f30d26530bd9b270c6e and 367a2a34da03b019c343d0f81cbe92da2ea9380b. 2) User-Controlled Hand Animations and Error Message Cooldown: Added F6 toggle to enable/disable hand animations and implemented cooldown for missing hand landmark error messages to improve user control and UX. Commit: a71cdaa5910905c95310ee910132726519d0d1ab. Major bugs fixed: No critical bug fixes reported this month. Overall impact: Enhanced maintainability and future-proofing through assets/plugins reorganization and Unity upgrade; improved runtime UX with user-controlled hand animations and reduced error message noise; clearer build process and updated documentation to support onboarding and future collaboration. Technologies/skills demonstrated: Unity and C# development, MediaPipe integration, plugin/asset management, build automation, UX improvements, keyboard input handling, documentation.

September 2025

3 Commits • 2 Features

Sep 1, 2025

September 2025 monthly summary for repository uni-bremen-agst/SEE. Focus on delivering Avatar Hand Animation System enhancements, skeleton hierarchy fixes, and repository hygiene, with measurable business value and technical outcomes.

August 2025

3 Commits • 1 Features

Aug 1, 2025

Month: 2025-08 — Concise monthly summary for SEE project. Delivered a hand and finger animation system with multiplayer hand movement synchronization using MediaPipe, integrated with existing avatars via Full Body Biped IK and BodyAnimator, and updated Caleb and Kevin prefabs. Introduced new hand/finger control scripts and cleaned up unused MediaPipe assets; upgraded Unity to 6000.0.53f1 for stability and compatibility. Fixed avatar hand/arm rotation glitches when the laser pointer is toggled off by adjusting rotation logic and related network/token scripts. Result: stronger multiplayer interaction fidelity, reduced animation glitches, and improved asset management and maintainability.

June 2025

1 Commits • 1 Features

Jun 1, 2025

Concise monthly summary for 2025-06 focusing on business value and technical achievements.

Activity

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Quality Metrics

Correctness89.4%
Maintainability89.4%
Architecture88.4%
Performance85.6%
AI Usage22.2%

Skills & Technologies

Programming Languages

BatchC#GLSLHLSLShaderLabUnity

Technical Skills

3D Animation3D InteractionAnimationAsset ManagementAvatar ControlBuild ScriptingC#C# ScriptingC# programmingCode HygieneCode RefactoringComputer VisionDocumentationFile System OperationsFull Body IK

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

uni-bremen-agst/SEE

Jun 2025 May 2026
5 Months active

Languages Used

C#GLSLHLSLShaderLabUnityBatch

Technical Skills

3D InteractionC#Computer VisionHand TrackingMediaPipeUnity