
Arski developed the Black Prince shore bombardment battleship for the beyond-all-reason/Beyond-All-Reason repository, delivering a large T2 Cortex unit designed for long-range base bombardment. The work involved end-to-end feature implementation, including 3D modeling, scripting in lua, and unit design, resulting in a complete asset package with unit definitions, icons, model files, and behavior scripts. By integrating the new unit into the Cortex faction, Arski enhanced late-game strategic options and battlefield dynamics. The technical depth is reflected in the cohesive delivery of both visual and functional components, supporting richer gameplay and providing a foundation for further playtesting and balancing.

July 2025 monthly summary for beyond-all-reason/Beyond-All-Reason: Delivered the Black Prince shore bombardment battleship (a large T2 Cortex unit) with long-range base bombardment capability. Implemented end-to-end feature delivery including unit definition, icons, model files, and behavior/appearance scripts. The release strengthens Cortex’s late-game base denial and strategic bombardment options, contributing to a richer battlefield tempo and decision richness for players.
July 2025 monthly summary for beyond-all-reason/Beyond-All-Reason: Delivered the Black Prince shore bombardment battleship (a large T2 Cortex unit) with long-range base bombardment capability. Implemented end-to-end feature delivery including unit definition, icons, model files, and behavior/appearance scripts. The release strengthens Cortex’s late-game base denial and strategic bombardment options, contributing to a richer battlefield tempo and decision richness for players.
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