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Ashlyn

PROFILE

Ashlyn

EricWRogers contributed to the PaintTheWorld repository by designing and integrating the Mortar Beetle enemy as a complete in-game asset. Using Unity and C#, Eric created a 3D model with custom textures, configured material settings, and developed a prefab that includes a mesh, materials, and a box collider. This work established a reusable prefab workflow, streamlining future asset integration and reducing setup time for new enemies. By updating texture import settings and asset management processes, Eric ensured consistent rendering across environments. The integration of the Mortar Beetle asset provided a scalable foundation for future enemy behavior, balancing, and gameplay variety.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
1
Lines of code
1,770
Activity Months1

Work History

October 2025

2 Commits • 1 Features

Oct 1, 2025

October 2025 monthly summary for EricWRogers/PaintTheWorld focused on delivering a new enemy asset and strengthening the asset pipeline. Key feature delivery includes the Mortar Beetle enemy integration as a complete in-game asset (3D model, textures) and a prefab with a mesh, materials, and a box collider; material configurations and texture import settings were updated to ensure correct rendering and streamlined asset management. The work establishes a reusable prefab workflow and lays groundwork for future enemy behavior and balancing.

Activity

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Quality Metrics

Correctness90.0%
Maintainability90.0%
Architecture90.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity Asset Files

Technical Skills

3D ModelingAsset IntegrationAsset ManagementGame DevelopmentPrefab CreationUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

EricWRogers/PaintTheWorld

Oct 2025 Oct 2025
1 Month active

Languages Used

C#UnityUnity Asset Files

Technical Skills

3D ModelingAsset IntegrationAsset ManagementGame DevelopmentPrefab CreationUnity Engine

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