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EricWRogers

PROFILE

Ericwrogers

Eric contributed to the development of UnvexedWorld and SharkTrivia, focusing on graphics rendering, input systems, and project architecture. In UnvexedWorld, he enhanced visual fidelity by implementing advanced shader features and post-processing effects using C# and ShaderLab, while also addressing rendering stability through targeted bug fixes. For SharkTrivia, Eric established the initial project skeleton, configured multi-device input handling, and delivered UI scaffolding for mini-games, leveraging Unity and YAML for asset and project management. His work in both repositories emphasized maintainable code, streamlined asset pipelines, and cross-platform compatibility, demonstrating depth in graphics programming, asset management, and Unity engine configuration.

Overall Statistics

Feature vs Bugs

88%Features

Repository Contributions

9Total
Bugs
1
Commits
9
Features
7
Lines of code
65,830
Activity Months5

Work History

October 2025

2 Commits • 2 Features

Oct 1, 2025

Concise monthly summary for 2025-10 focused on features delivered, major fixes, impact, and skills demonstrated for EricWRogers/SharkTrivia.

September 2025

3 Commits • 3 Features

Sep 1, 2025

September 2025 monthly summary focusing on key features delivered, major groundwork, and technical accomplishments across SharkTrivia and PaintTheWorld. Delivered UI scaffolding for a cipher mini-game, groundwork for bowling visuals, and project bootstrap with core input and rendering settings. No explicit major bug fixes documented; work prioritized scaffolding and foundational capabilities enabling faster future iterations. Business value: accelerates feature development, improves cross-device input support, and standardizes rendering/config pipelines.

August 2025

1 Commits • 1 Features

Aug 1, 2025

Month: 2025-08 | SharkTrivia: Initial Project Skeleton and Input Handling delivered. This month focused on establishing a solid foundation for rapid feature development and cross-platform testing. Implemented core repository structure, assets, configurations, and baseline project settings, including default volume profiles and multi-control-scheme input actions, plus a sample scene to enable immediate QA and gameplay iteration. No major bug fixes reported; groundwork sets the stage for subsequent gameplay features and polishing.

February 2025

1 Commits

Feb 1, 2025

February 2025: Stabilized rendering fidelity for UnvexedWorld by fixing the LockOnShader depth test and face visibility. Implemented shader graph adjustments to ensure accurate lock-on visuals, improving UI feedback and reducing rendering artifacts. This work was delivered in EricWRogers/UnvexedWorld and prepared for QA validation.

January 2025

2 Commits • 1 Features

Jan 1, 2025

January 2025 monthly summary for EricWRogers/UnvexedWorld. Delivered graphics rendering enhancements to elevate visual fidelity and consistency across assets, and prepared the project for the Unity 6 upgrade. Focused on reducing asset duplication and streamlining the rendering pipeline through material locking and advanced post-processing.

Activity

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Quality Metrics

Correctness82.2%
Maintainability82.2%
Architecture82.2%
Performance77.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#ShaderLabUnityUnity MetaUnity YAMLYAML

Technical Skills

Asset ManagementGame DevelopmentGraphics ProgrammingInput System ConfigurationMaterial SystemPost-processingProject InitializationProject SetupRender Pipeline ConfigurationRenderer FeaturesShader DevelopmentUnityUnity EditorUnity Engine

Repositories Contributed To

3 repos

Overview of all repositories you've contributed to across your timeline

EricWRogers/SharkTrivia

Aug 2025 Oct 2025
3 Months active

Languages Used

YAMLUnity MetaUnity YAMLUnity

Technical Skills

Game DevelopmentProject InitializationUnity EngineAsset Management

EricWRogers/UnvexedWorld

Jan 2025 Feb 2025
2 Months active

Languages Used

C#ShaderLabYAML

Technical Skills

Graphics ProgrammingMaterial SystemPost-processingRenderer FeaturesShader DevelopmentUnity

EricWRogers/PaintTheWorld

Sep 2025 Sep 2025
1 Month active

Languages Used

C#UnityYAML

Technical Skills

Input System ConfigurationProject SetupRender Pipeline ConfigurationUnity Editor

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