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Andrea Bogazzi

PROFILE

Andrea Bogazzi

Worked on enhancing arcade hardware emulation fidelity within the mamedev/mame repository, focusing on a targeted bug fix for Double Dribble’s sprite rendering. Addressed an edge-case issue by refining the X-axis wraparound logic in C++, ensuring sprites correctly wrap at the 255-pixel boundary to match original hardware behavior. This adjustment improved graphics programming accuracy, reducing visual glitches at screen edges and supporting authentic gameplay reproduction. The code change was isolated to the relevant logic, minimizing impact on surrounding systems and aiding maintainability. Validated the fix against hardware references, contributing to ongoing efforts to improve emulation accuracy and regression testing reliability.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
8
Activity Months1

Work History

July 2026

1 Commits

Jul 1, 2026

July 2026: Focused on improving arcade hardware emulation fidelity in mamedev/mame. Delivered a targeted bug fix for sprite X-axis wraparound in Double Dribble hardware, ensuring correct sprite wrapping at the 255-pixel boundary and aligning behavior with original hardware. The change stabilizes rendering at screen edges and supports accurate gameplay reproduction.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture80.0%
Performance100.0%
AI Usage60.0%

Skills & Technologies

Programming Languages

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Technical Skills

C++Emulation DevelopmentGraphics Programming

Repositories Contributed To

1 repo

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mamedev/mame

Jul 2026 Jul 2026
1 Month active

Languages Used

No languages

Technical Skills

C++Emulation DevelopmentGraphics Programming