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awfulworldkid

PROFILE

Awfulworldkid

Over a three-month period, Awfulworldkid developed and integrated three gameplay features across the coolstation/coolstation and TerraFirmaGreg-Team/Modpack-Modern repositories. They engineered combat mechanics in DM and JavaScript, including a head injury system that applies brain damage based on melee impact and a leg blunt-hit effect that temporarily reduces mobility, both enhancing player feedback and strategic depth. In modding work for Modpack-Modern, Awfulworldkid consolidated AE2 crafting recipes by introducing smart cables and migrating existing recipes to use them, streamlining crafting logic and improving maintainability. Their work demonstrated thoughtful system design, careful state management, and a focus on maintainable code.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
3
Lines of code
56
Activity Months3

Your Network

92 people

Work History

January 2026

1 Commits • 1 Features

Jan 1, 2026

January 2026 monthly summary for TerraFirmaGreg-Team/Modpack-Modern: Delivered the Smart Cables Crafting Enhancement for AE2. Implemented a new smart cable recipe and migrated existing AE2 recipes to use smart cables instead of glass cables, consolidating crafting logic and improving consistency. This work is tracked under #2756 and was implemented via commit 98cd6a74f1a494c2d0bd9d653b654a8ac934e8c0. The change includes tag-based recipe fixes to ensure maintainability and alignment with the modpack's ingredient tagging strategy. Impact: streamlined crafting flow, reduced material fragmentation, and easier future recipe maintenance.

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025 monthly summary for the developer work on coolstation/coolstation. Focused on delivering a new combat mechanic, stabilizing gameplay impact, and maintaining code quality. The work supports enhanced player decision-making and game balance, with clear traceability to commits.

December 2024

1 Commits • 1 Features

Dec 1, 2024

December 2024: Implemented Head Injury Brain Damage Mechanic for coolstation/coolstation, tying head injuries to brain damage severity derived from incoming damage and applied during melee attacks. This feature enhances realism and strategic depth by making blunt-force encounters more consequential. The work is tracked under commit ada9e1eb4ebb356c46cbe66ebe4b2cc0baa9a067 with message 'Make head injuries cause brain damage (#313)'.

Activity

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Quality Metrics

Correctness86.6%
Maintainability80.0%
Architecture73.4%
Performance93.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

DMJavaScript

Technical Skills

Combat MechanicsGame DevelopmentJavaScriptgame developmentmodding

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

coolstation/coolstation

Dec 2024 Jan 2025
2 Months active

Languages Used

DM

Technical Skills

Combat MechanicsGame Development

TerraFirmaGreg-Team/Modpack-Modern

Jan 2026 Jan 2026
1 Month active

Languages Used

JavaScript

Technical Skills

JavaScriptgame developmentmodding