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Ayan Chavand

PROFILE

Ayan Chavand

During December 2025, this developer contributed to the godotengine/godot repository by focusing on user experience and stability improvements within the editor. Working primarily in C++ and leveraging skills in GUI development and UI/UX design, they addressed workflow friction for artists and developers. Their work included ensuring the shader editor’s file list updates in real time after renames by connecting to filesystem change signals, refining the resource picker to prevent unintended actions by restricting certain interactions to left-clicks, and preserving filename input in the save dialog during folder navigation. These targeted changes enhanced reliability and usability across core editor features.

Overall Statistics

Feature vs Bugs

33%Features

Repository Contributions

3Total
Bugs
2
Commits
3
Features
1
Lines of code
11
Activity Months1

Work History

December 2025

3 Commits • 1 Features

Dec 1, 2025

December 2025 monthly summary for godotengine/godot: Focused on UX polish and stability across shader tooling, resource management, and dialog interactions. Delivered targeted fixes and UX refinements that enhance reliability, reduce workflow friction, and improve overall editor efficiency for artists and developers.

Activity

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Quality Metrics

Correctness100.0%
Maintainability93.4%
Architecture93.4%
Performance93.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++C++ programmingGUI DevelopmentUI/UX designeditor developmentgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Dec 2025 Dec 2025
1 Month active

Languages Used

C++

Technical Skills

C++C++ programmingGUI DevelopmentUI/UX designeditor developmentgame development