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ayresma

PROFILE

Ayresma

Ayres Ma contributed to AmySalomon/Capstone-FireInTheHole by building and integrating a range of 3D assets, particle systems, and UI features over five months. Using Unity and C#, Ayres developed reusable prefabs such as a looping fire particle system and multiple ball types, enhancing both gameplay variety and visual clarity. Their workflow included importing FBX models, configuring materials, and organizing assets for efficient iteration. Ayres also improved UI consistency and established asset pipelines to streamline future development. The work demonstrated depth in 3D modeling, asset management, and Unity engine integration, resulting in a maintainable, visually coherent project foundation without major bug regressions.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

16Total
Bugs
0
Commits
16
Features
12
Lines of code
13,059
Activity Months5

Your Network

6 people

Work History

April 2025

1 Commits • 1 Features

Apr 1, 2025

Month: 2025-04. Focused on delivering a high-clarity visual asset and integrating it into the asset pipeline for the Capstone project.

March 2025

10 Commits • 7 Features

Mar 1, 2025

March 2025 monthly summary for AmySalomon/Capstone-FireInTheHole: Focused on UI polish, asset organization, and gameplay asset expansion. Delivered a visually consistent UI, expanded animation assets, and new ball types with reusable prefabs to accelerate future feature work and improve player experience.

February 2025

3 Commits • 2 Features

Feb 1, 2025

February 2025 performance overview for AmySalomon/Capstone-FireInTheHole. Key features delivered this month include UI Visual Assets for Score and Win Screen and a new Bomb gameplay asset, both integrated into the project with clear asset management. There were no major bugs fixed during February. Business value: enhanced player feedback, richer gameplay experiences, and a clearer asset pipeline that supports faster iteration and consistent visuals. Technologies demonstrated: Unity-based UI and asset integration, FBX model import, textures, and sphere collider usage.

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025 monthly highlights for AmySalomon/Capstone-FireInTheHole focused on asset integration and baseline setup for animation workflows. Delivered a new visual asset and prepared the ground for future animation work, aligning with project milestones and asset pipelines.

December 2024

1 Commits • 1 Features

Dec 1, 2024

Month 2024-12 – Delivered a new Fire Particle System for AmySalomon/Capstone-FireInTheHole. Implemented a looping, controllable fire effect with a dedicated prefab and material, integrated into the scene to enhance realism. The feature is designed for reuse across future VFX work and aligns with the project’s asset pipeline. Commit reference: 4807ed6805e298210f68f7efe9284f1945354b90 (Fire Particles).

Activity

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Quality Metrics

Correctness90.6%
Maintainability90.0%
Architecture86.2%
Performance86.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity MaterialUnity MetaUnity Model

Technical Skills

3D Asset Integration3D ModelingAsset IntegrationAsset ManagementGame Asset IntegrationGame DevelopmentMaterial CreationParticle SystemsSprite AnimationUI DesignUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

AmySalomon/Capstone-FireInTheHole

Dec 2024 Apr 2025
5 Months active

Languages Used

UnityUnity AssetC#Unity MaterialUnity MetaUnity Model

Technical Skills

Game DevelopmentParticle SystemsUnity Engine3D ModelingAsset IntegrationAsset Management

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