
Ayres Ma contributed to AmySalomon/Capstone-FireInTheHole by building and integrating a range of 3D assets, particle systems, and UI features over five months. Using Unity and C#, Ayres developed reusable prefabs such as a looping fire particle system and multiple ball types, enhancing both gameplay variety and visual clarity. Their workflow included importing FBX models, configuring materials, and organizing assets for efficient iteration. Ayres also improved UI consistency and established asset pipelines to streamline future development. The work demonstrated depth in 3D modeling, asset management, and Unity engine integration, resulting in a maintainable, visually coherent project foundation without major bug regressions.

Month: 2025-04. Focused on delivering a high-clarity visual asset and integrating it into the asset pipeline for the Capstone project.
Month: 2025-04. Focused on delivering a high-clarity visual asset and integrating it into the asset pipeline for the Capstone project.
March 2025 monthly summary for AmySalomon/Capstone-FireInTheHole: Focused on UI polish, asset organization, and gameplay asset expansion. Delivered a visually consistent UI, expanded animation assets, and new ball types with reusable prefabs to accelerate future feature work and improve player experience.
March 2025 monthly summary for AmySalomon/Capstone-FireInTheHole: Focused on UI polish, asset organization, and gameplay asset expansion. Delivered a visually consistent UI, expanded animation assets, and new ball types with reusable prefabs to accelerate future feature work and improve player experience.
February 2025 performance overview for AmySalomon/Capstone-FireInTheHole. Key features delivered this month include UI Visual Assets for Score and Win Screen and a new Bomb gameplay asset, both integrated into the project with clear asset management. There were no major bugs fixed during February. Business value: enhanced player feedback, richer gameplay experiences, and a clearer asset pipeline that supports faster iteration and consistent visuals. Technologies demonstrated: Unity-based UI and asset integration, FBX model import, textures, and sphere collider usage.
February 2025 performance overview for AmySalomon/Capstone-FireInTheHole. Key features delivered this month include UI Visual Assets for Score and Win Screen and a new Bomb gameplay asset, both integrated into the project with clear asset management. There were no major bugs fixed during February. Business value: enhanced player feedback, richer gameplay experiences, and a clearer asset pipeline that supports faster iteration and consistent visuals. Technologies demonstrated: Unity-based UI and asset integration, FBX model import, textures, and sphere collider usage.
January 2025 monthly highlights for AmySalomon/Capstone-FireInTheHole focused on asset integration and baseline setup for animation workflows. Delivered a new visual asset and prepared the ground for future animation work, aligning with project milestones and asset pipelines.
January 2025 monthly highlights for AmySalomon/Capstone-FireInTheHole focused on asset integration and baseline setup for animation workflows. Delivered a new visual asset and prepared the ground for future animation work, aligning with project milestones and asset pipelines.
Month 2024-12 – Delivered a new Fire Particle System for AmySalomon/Capstone-FireInTheHole. Implemented a looping, controllable fire effect with a dedicated prefab and material, integrated into the scene to enhance realism. The feature is designed for reuse across future VFX work and aligns with the project’s asset pipeline. Commit reference: 4807ed6805e298210f68f7efe9284f1945354b90 (Fire Particles).
Month 2024-12 – Delivered a new Fire Particle System for AmySalomon/Capstone-FireInTheHole. Implemented a looping, controllable fire effect with a dedicated prefab and material, integrated into the scene to enhance realism. The feature is designed for reuse across future VFX work and aligns with the project’s asset pipeline. Commit reference: 4807ed6805e298210f68f7efe9284f1945354b90 (Fire Particles).
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