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MadisonR

PROFILE

Madisonr

Madison Renton developed and refined the Capstone-FireInTheHole Unity repository over six months, delivering 53 features and resolving 17 bugs to enhance gameplay, UI, and audio experience. She focused on 3D level design, asset integration, and UI/UX polish, using C#, Unity, and ShaderLab to implement cross-scene audio consistency, post-processing effects, and robust scene management. Madison streamlined onboarding and navigation, standardized assets, and improved maintainability by reorganizing project structure and simplifying features. Her work addressed player visibility, scene transitions, and stability, resulting in a more reliable and engaging game. The depth of her contributions improved both user experience and codebase quality.

Overall Statistics

Feature vs Bugs

76%Features

Repository Contributions

131Total
Bugs
17
Commits
131
Features
53
Lines of code
714,260
Activity Months6

Your Network

1 person

Shared Repositories

1

Work History

April 2025

5 Commits • 2 Features

Apr 1, 2025

April 2025: Delivered UI polish, feature simplification, and a critical bug fix for Capstone-FireInTheHole, improving UX clarity, maintainability, and end-to-end reliability.

March 2025

35 Commits • 18 Features

Mar 1, 2025

For March 2025, the Capstone-FireInTheHole project delivered a focused set of UI refinements, stability improvements, and visual/audio enhancements across the main gameplay flows. The work emphasized safer navigation, reliable scene transitions, and asset consistency to improve player experience and reduce production risk.

February 2025

37 Commits • 16 Features

Feb 1, 2025

February 2025: Delivered substantial UI/UX, audio, and gameplay polish that enhances onboarding, engagement, and consistency. Notable deliveries include Splash Screen refresh and new default intro, Main Menu overhaul with new animations and button sounds, and Tutorial UX improvements for clearer flow and readiness. Added Tutorial music from Rias, tempo-speed-ups for key tracks, and a voice mixer with a 'Nice Shot' cue. Strengthened visuals through Level Select UI tweaks, wall updates, shadow divots, and volcano polish; refined water/tide mechanics for Pirate. Fixed critical bugs (tutorial visibility, spawn points, bullet despawn) and started startup streamlining by turning off Unity splash. Updated credits/end screens and unified track switching to Blaze Rush. Technologies: Unity, C#, audio design, UI engineering; commits listed above.

January 2025

27 Commits • 10 Features

Jan 1, 2025

January 2025 performance summary for AmySalomon/Capstone-FireInTheHole: Delivered substantial visual and UI polish, asset-kit integration, and targeted bug fixes to raise player engagement and streamline future development. Focused on 3D visuals fidelity, level consistency, and UX improvements, enabling faster iteration with Kenney kits and robust rotation behavior.

December 2024

12 Commits • 4 Features

Dec 1, 2024

December 2024 – Delivered cross-scene audio consistency and a streamlined UI, boosting player immersion and build quality. Implemented a centralized MainAudioMixer with cross-menu background music, updated options navigation, stabilized UI flow, and updated branding/assets for maintainability. Key improvements include: audio routing across all scenes with tuned volumes, replacement of How to Play with Options, navigation fixes between options and level select, branding/icon updates, and asset reorganization.

November 2024

15 Commits • 3 Features

Nov 1, 2024

November 2024 performance summary for AmySalomon/Capstone-FireInTheHole. Delivered key UX and level-design enhancements, improved navigation and onboarding, and stabilized the project by standardizing assets and rolling back experimental content. The work reduced friction to start rounds, improved player visibility, and created a more maintainable codebase and scene structure.

Activity

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Quality Metrics

Correctness85.2%
Maintainability85.4%
Architecture79.2%
Performance78.2%
AI Usage20.4%

Skills & Technologies

Programming Languages

C#FBXShaderLabUnityUnity AssetUnity MixerUnity PrefabUnity SceneUnity Scene DataUnity ShaderLab

Technical Skills

3D Environment Art3D Graphics3D Level Design3D Math3D Modeling3D Modeling IntegrationAnimationAsset AdjustmentAsset IntegrationAsset ManagementAudio EngineeringAudio IntegrationAudio ManagementBug FixingC# Scripting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

AmySalomon/Capstone-FireInTheHole

Nov 2024 Apr 2025
6 Months active

Languages Used

C#UnityUnity SceneYAMLUnity AssetFBXUnity PrefabShaderLab

Technical Skills

3D Graphics3D ModelingGame DevelopmentLevel DesignScene ManagementScripting

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