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Styxou

PROFILE

Styxou

During March 2025, Bastien Barbaroux developed core gameplay and rendering systems for the Styxou/EVC_test repository, focusing on foundational engineering for rapid iteration. He implemented spline extrusion and outline shader systems in Unity using C# and ShaderLab, enabling procedural rail geometry and enhanced visual effects. Bastien introduced a checkpoint-based gameplay loop, including a killer box hazard to increase challenge and pacing, and created a SkillCheckpoint system to dynamically grant or revoke player abilities such as wall running and grappling. He also performed asset management and scene cleanup, reducing project bloat and stabilizing core assets for future development and maintainability.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

4Total
Bugs
0
Commits
4
Features
4
Lines of code
239,379
Activity Months1

Work History

March 2025

4 Commits • 4 Features

Mar 1, 2025

March 2025 monthly summary for Styxou/EVC_test focused on delivering core gameplay and rendering foundations, reducing asset bloat, and establishing a base for rapid iteration.

Activity

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Quality Metrics

Correctness75.0%
Maintainability75.0%
Architecture75.0%
Performance75.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#HLSLJSONShaderLabUnityUnity Prefab

Technical Skills

3D ModelingAsset ManagementC#Game DevelopmentScene ManagementShader DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Styxou/EVC_test

Mar 2025 Mar 2025
1 Month active

Languages Used

C#HLSLJSONShaderLabUnityUnity Prefab

Technical Skills

3D ModelingAsset ManagementC#Game DevelopmentScene ManagementShader Development

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