
Alexis Dufresne developed a new platformer level for the Styxou/EVC_test repository, focusing on Unity Engine and level design. The work involved creating two Unity scenes, Assets/Scenes and Assets/Scenes/TestRoom_Scene, where Alexis set up game objects, components, and properties to define both visual and interactive elements. Using the Unity Scene Description Language, Alexis established a structured scene organization that supports maintainability and efficient iteration. Although no bugs were fixed during this period, the contribution expanded gameplay content and improved the project’s workflow. The depth of the work lies in its attention to scene structure and readiness for further testing.

Monthly work summary for 2025-04: Delivered a new level design for a platformer in Styxou/EVC_test, established structured Unity scene organization, and prepared assets for testing and iteration. No major bugs fixed this period. The work contributes to gameplay content, maintainability, and faster iteration cycles.
Monthly work summary for 2025-04: Delivered a new level design for a platformer in Styxou/EVC_test, established structured Unity scene organization, and prepared assets for testing and iteration. No major bugs fixed this period. The work contributes to gameplay content, maintainability, and faster iteration cycles.
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