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Benjamin Dobell

PROFILE

Benjamin Dobell

Worked on the godotengine/godot repository to enhance Android platform support, focusing on input handling and asset management. Delivered improved D-pad functionality for the Default Android Gamepad by adding keycode event support, which broadened compatibility with Bluetooth controllers. Addressed asset loading reliability by fixing access to .pck files via the assets:// URI scheme, ensuring smoother resource management on Android devices. Resolved a startup crash by validating the input singleton when a gamepad connects immediately after launch, reducing crash risk and improving user onboarding. Utilized C++ and Kotlin to implement these changes, demonstrating skills in Android development and platform-specific integration.

Overall Statistics

Feature vs Bugs

33%Features

Repository Contributions

3Total
Bugs
2
Commits
3
Features
1
Lines of code
8
Activity Months1

Work History

November 2025

3 Commits • 1 Features

Nov 1, 2025

Month 2025-11 – Android platform improvements in Godot core. Key feature delivered: enhanced D-pad handling for the Default Android Gamepad by adding keycode event support, broadening compatibility with Bluetooth controllers. Major bugs fixed: (1) Android Asset Loading and PCK Access for assets:// on Android, ensuring reliable asset loading; (2) startup input stability to prevent crashes when a gamepad connects immediately after app startup. Impact: improved Android controller compatibility and asset reliability, reduced crash risk during startup, and smoother mobile onboarding—contributing to higher user retention and lower support costs. Technologies/skills demonstrated: C++ engine changes, Android input subsystem enhancements, assets management, platform-specific integration, and commit-based traceability.

Activity

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Quality Metrics

Correctness100.0%
Maintainability93.4%
Architecture93.4%
Performance93.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++Kotlinplaintext

Technical Skills

Android DevelopmentAndroid developmentC++Game DevelopmentKotlingame developmentinput handling

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Nov 2025 Nov 2025
1 Month active

Languages Used

C++Kotlinplaintext

Technical Skills

Android DevelopmentAndroid developmentC++Game DevelopmentKotlingame development