EXCEEDS logo
Exceeds
BeToVan1

PROFILE

Betovan1

Adrian developed core gameplay systems for the AdrianVizc/GamePlayFirst repository, focusing on a robust Trick System with wall-trick support and a dedicated testing scene. He engineered comprehensive input handling and controller integration using C# and Unity, enabling reliable trick-to-control mapping and cross-device compatibility. Adrian enhanced the Trick Scoring system with floating-point logic, configurable values, and serialization, supporting iterative tuning and data-driven design. He also refactored animation timing and input responsiveness, stabilizing trick execution under real gameplay conditions. His work demonstrated depth in animation control, input management, and gameplay loop design, resulting in a maintainable, testable foundation for further development.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

21Total
Bugs
1
Commits
21
Features
3
Lines of code
1,710
Activity Months2

Your Network

4 people

Work History

August 2025

2 Commits

Aug 1, 2025

Concise monthly summary for 2025-08 focused on AdrianVizc/GamePlayFirst: Delivered critical fixes to Trick animations, improving timing accuracy and input responsiveness. Refactored animation triggering to stabilize trick execution under real gameplay conditions. Code changes emphasize reliability and faster iteration with clear commit history.

July 2025

19 Commits • 3 Features

Jul 1, 2025

July 2025 performance summary for AdrianVizc/GamePlayFirst: Delivered the foundation of the Trick System with wall-trick support and a dedicated testing scene, enabling designer gating of tricks to rails and walls. Implemented comprehensive Trick Input and Controls Enhancements, including arrow-key input, trick-to-control mapping, and controller compatibility. Strengthened Trick Scoring with floating-point points, end-of-trick logic, configurable values, and robust bug fixes, plus data naming and serialization polish. These updates establish a solid gameplay loop, improve cross-device input reliability, and set the project up for iterative testing and tuning.

Activity

Loading activity data...

Quality Metrics

Correctness79.6%
Maintainability81.4%
Architecture67.2%
Performance73.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Scene

Technical Skills

AnimationAnimation ControlC#C# ScriptingController IntegrationGame DevelopmentInput ConfigurationInput HandlingInput ManagementScriptingUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

AdrianVizc/GamePlayFirst

Jul 2025 Aug 2025
2 Months active

Languages Used

C#UnityUnity AssetUnity Scene

Technical Skills

AnimationC#C# ScriptingController IntegrationGame DevelopmentInput Configuration

Generated by Exceeds AIThis report is designed for sharing and indexing