
Jacky Liu developed multiple gameplay and visual features for the AdrianVizc/GamePlayFirst repository, focusing on Unity-based scene creation, shader programming, and asset integration. He built new levels and overhauled rendering pipelines, introducing toon shading and outline effects using Shader Graph and HLSL to enhance visual fidelity. Jacky expanded the asset pipeline with new meshes, VFX, and animation systems, while optimizing performance and streamlining scene organization for maintainability. His work included integrating dynamic player movement trails, refining lighting and material workflows, and resolving animation flow bugs. The depth of his contributions improved both the player experience and the project’s development efficiency.

August 2025 — AdrianVizc/GamePlayFirst Key features delivered: - HT/Toon shading expansion and integration: new HT shader graph, HLSL nodes, v2 shader; integrated with Toon Opaque materials across roadblocks and Bobert assets. Notable commits include: 221bd0441fe106b589aa3ffcde5b871da53d314f, e7aef1807d0acd59a59e9d71c3539e527360944f, 5cd75df2f7bbe939c12f3b16efbc0dcc2fc32e96, 60deaf145479d8a904c3fd28dffc52782f3a4de9, 9bc648de77e81b19c940a628f8105b3a41966165, 31f2f457068fe9bdfbea243f5e41f877a058fd1d, 27e419d2184fdf5a0b35b6970fe9fe08859789dc, 9b692270d525065d6d081f97037b3c83b38548de. - Visual FX polish and player movement trails: enhanced post-processing aesthetics and dynamic movement trails for improved gameplay feedback. Commits include: 92635adf5ef9bdb237741a3823b03fa5a5516007, 6496bcd214ba3246fd980709065ebe3c5015c5cc. - PenguinCity visuals and asset references: lighting/shading adjustments, material references, and prototype assets integration. Commits include: be195bb92d611d2f149a5cfb1eff84ada94c5a3d, 2059e47237d3680ee38b73d47f1c6b07525a78b9, 2fae3f0606cce7df8e76f068df6c3036bfe0a03e. - Scene organization cleanup: rename scenes, reorganize shader/scene assets into subdirectories, and move tests into Testing Scenes. Commits include: 7d0754138df7225210baed5b87fd3867d8975a96, 9421b509da36081ec72174a41376388aa5f3555d. - Bobert animation enhancements: hurt state support and adjusted animation state layout for clearer editor organization. Commits include: 816e9ecfa3d6db69fc3c7ed5b95980a195a9d67a, 3eccaab67878a774ca414491b81b311c0b7f3164. - LeavesHT and SpiderMan content + movement prototype: additional content and testing support (HTv2 PenguinCity, movement prototype, SpiderMan scene). Commit: b86525968fcdc4a97a172b5fcafb9e655603b20f. Major bugs fixed: - Bobert Animation flow Order bug: resolved stability and editor flow inconsistencies. Commit: 816e9ecfa3d6db69fc3c7ed5b95980a195a9d67a. Overall impact and accomplishments: - Substantial uplift in visual fidelity and gameplay feedback through shader and VFX improvements. - More maintainable asset pipelines and improved collaboration through scene/asset organization. - Reliable animation system with clarified editor workflows and bug fixes, enabling faster future feature delivery. Technologies/skills demonstrated: - Shader programming (HT shader graph, HLSL), post-processing and VFX, animation systems (Bobert), scene/asset organization, asset integration and prototyping, lighting and material workflows.
August 2025 — AdrianVizc/GamePlayFirst Key features delivered: - HT/Toon shading expansion and integration: new HT shader graph, HLSL nodes, v2 shader; integrated with Toon Opaque materials across roadblocks and Bobert assets. Notable commits include: 221bd0441fe106b589aa3ffcde5b871da53d314f, e7aef1807d0acd59a59e9d71c3539e527360944f, 5cd75df2f7bbe939c12f3b16efbc0dcc2fc32e96, 60deaf145479d8a904c3fd28dffc52782f3a4de9, 9bc648de77e81b19c940a628f8105b3a41966165, 31f2f457068fe9bdfbea243f5e41f877a058fd1d, 27e419d2184fdf5a0b35b6970fe9fe08859789dc, 9b692270d525065d6d081f97037b3c83b38548de. - Visual FX polish and player movement trails: enhanced post-processing aesthetics and dynamic movement trails for improved gameplay feedback. Commits include: 92635adf5ef9bdb237741a3823b03fa5a5516007, 6496bcd214ba3246fd980709065ebe3c5015c5cc. - PenguinCity visuals and asset references: lighting/shading adjustments, material references, and prototype assets integration. Commits include: be195bb92d611d2f149a5cfb1eff84ada94c5a3d, 2059e47237d3680ee38b73d47f1c6b07525a78b9, 2fae3f0606cce7df8e76f068df6c3036bfe0a03e. - Scene organization cleanup: rename scenes, reorganize shader/scene assets into subdirectories, and move tests into Testing Scenes. Commits include: 7d0754138df7225210baed5b87fd3867d8975a96, 9421b509da36081ec72174a41376388aa5f3555d. - Bobert animation enhancements: hurt state support and adjusted animation state layout for clearer editor organization. Commits include: 816e9ecfa3d6db69fc3c7ed5b95980a195a9d67a, 3eccaab67878a774ca414491b81b311c0b7f3164. - LeavesHT and SpiderMan content + movement prototype: additional content and testing support (HTv2 PenguinCity, movement prototype, SpiderMan scene). Commit: b86525968fcdc4a97a172b5fcafb9e655603b20f. Major bugs fixed: - Bobert Animation flow Order bug: resolved stability and editor flow inconsistencies. Commit: 816e9ecfa3d6db69fc3c7ed5b95980a195a9d67a. Overall impact and accomplishments: - Substantial uplift in visual fidelity and gameplay feedback through shader and VFX improvements. - More maintainable asset pipelines and improved collaboration through scene/asset organization. - Reliable animation system with clarified editor workflows and bug fixes, enabling faster future feature delivery. Technologies/skills demonstrated: - Shader programming (HT shader graph, HLSL), post-processing and VFX, animation systems (Bobert), scene/asset organization, asset integration and prototyping, lighting and material workflows.
July 2025 — AdrianVizc/GamePlayFirst: Key features delivered, critical fixes, and value-driving improvements. Key features delivered: - JonesBBQ&FootMassage Level Creation and Visuals: complete level with scene setup (occlusion, render, lightmap, navmesh); user-facing visuals including toon shading and outlines; ProBuilder-based workflow for streamlined development; optimized build settings. - Penguin City Scene Mesh and Rendering Refactor: major overhauls to mesh data and rendering pipeline (vertex/index updates, rail adjustments); new traffic light asset; z-fighting fixes for 2D tiles; integrated sparks VFX to boost fidelity and performance. - OptimumPride Sidewalk Asset Addition: added a new sidewalk mesh to enhance environmental realism. Major bugs fixed: - Fixed Two Rails in Penguin City to stabilize rail alignment. - Rails Component Removal to simplify rendering pipeline and reduce edge-case failures. - Z-fighting fixes for 2D tiles to improve depth accuracy and visual stability. Overall impact and accomplishments: - Elevated player immersion with higher fidelity visuals and new environmental assets. - Accelerated development workflow via ProBuilder-based scene creation and streamlined build settings. - Improved stability and performance from rendering pipeline updates and targeted bug fixes. Technologies/skills demonstrated: - Unity scene composition (occlusion, render paths, lightmaps, navmesh) and ProBuilder-based authoring. - Advanced rendering techniques (toon shading, outline rendering, deferred rendering) and VFX integration (sparks). - Asset integration and pipeline improvements (traffic light, sidewalk asset, rail adjustments) with QA-driven debugging.
July 2025 — AdrianVizc/GamePlayFirst: Key features delivered, critical fixes, and value-driving improvements. Key features delivered: - JonesBBQ&FootMassage Level Creation and Visuals: complete level with scene setup (occlusion, render, lightmap, navmesh); user-facing visuals including toon shading and outlines; ProBuilder-based workflow for streamlined development; optimized build settings. - Penguin City Scene Mesh and Rendering Refactor: major overhauls to mesh data and rendering pipeline (vertex/index updates, rail adjustments); new traffic light asset; z-fighting fixes for 2D tiles; integrated sparks VFX to boost fidelity and performance. - OptimumPride Sidewalk Asset Addition: added a new sidewalk mesh to enhance environmental realism. Major bugs fixed: - Fixed Two Rails in Penguin City to stabilize rail alignment. - Rails Component Removal to simplify rendering pipeline and reduce edge-case failures. - Z-fighting fixes for 2D tiles to improve depth accuracy and visual stability. Overall impact and accomplishments: - Elevated player immersion with higher fidelity visuals and new environmental assets. - Accelerated development workflow via ProBuilder-based scene creation and streamlined build settings. - Improved stability and performance from rendering pipeline updates and targeted bug fixes. Technologies/skills demonstrated: - Unity scene composition (occlusion, render paths, lightmaps, navmesh) and ProBuilder-based authoring. - Advanced rendering techniques (toon shading, outline rendering, deferred rendering) and VFX integration (sparks). - Asset integration and pipeline improvements (traffic light, sidewalk asset, rail adjustments) with QA-driven debugging.
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