
Luana Viana developed and integrated a range of 3D environment and character assets for the Ig-Kuro/Cowboys-e-Piratas-Jogo repository, focusing on asset quality, scaling, and pipeline consistency. She used Unity and FBX workflows to deliver modular buildings, props, and UV-mapped character models, ensuring correct import scales and pivot points for reliable placement and gameplay coherence. Her work included asset reference and GUID management, prefab creation, and version control hygiene, which improved visual fidelity and streamlined level design. By establishing robust asset integration and documentation practices, Luana enabled faster iteration cycles and reduced rework, supporting future content expansion and stable game builds.

November 2025 monthly summary focused on delivering key visual assets and strengthening the asset pipeline for Cowboys-e-Piratas-Jogo. Delivered FBX character models with UV mapping to enhance visual fidelity and enable richer animations within the game engine. No major bugs fixed this month; priority was on asset quality and integration to support upcoming features.
November 2025 monthly summary focused on delivering key visual assets and strengthening the asset pipeline for Cowboys-e-Piratas-Jogo. Delivered FBX character models with UV mapping to enhance visual fidelity and enable richer animations within the game engine. No major bugs fixed this month; priority was on asset quality and integration to support upcoming features.
October 2025 monthly review for Ig-Kuro/Cowboys-e-Piratas-Jogo: delivered substantive environment assets for Luana Ninja Week 7 and Week 8, focusing on asset quality, integration, and pipeline cleanliness. Week 7 added water-related assets (waterfall, carp) and statue integration with a main FBX model; completed statue asset integration and deprecated/cleaned old statue prefab. Week 8 added additional 3D models (targets, screens, shurikens, incense towers) with corresponding prefabs and meta files to populate the interactive world. No major bugs fixed this month; emphasis on delivery, polish, and establishing a robust asset workflow for upcoming features. Key commits reflect end-to-end asset work: 4b17c0c229d0b416cda0e501e93ef72cf1a5b167; 86a599ae3b4ef83515b70b2529eaab95aea77eef; 0ce0f20dd536f13c8a7b145cd23f165f7e8034d2; 9f7633aac55aa7145fce3a0970a7d9f794cde945.
October 2025 monthly review for Ig-Kuro/Cowboys-e-Piratas-Jogo: delivered substantive environment assets for Luana Ninja Week 7 and Week 8, focusing on asset quality, integration, and pipeline cleanliness. Week 7 added water-related assets (waterfall, carp) and statue integration with a main FBX model; completed statue asset integration and deprecated/cleaned old statue prefab. Week 8 added additional 3D models (targets, screens, shurikens, incense towers) with corresponding prefabs and meta files to populate the interactive world. No major bugs fixed this month; emphasis on delivery, polish, and establishing a robust asset workflow for upcoming features. Key commits reflect end-to-end asset work: 4b17c0c229d0b416cda0e501e93ef72cf1a5b167; 86a599ae3b4ef83515b70b2529eaab95aea77eef; 0ce0f20dd536f13c8a7b145cd23f165f7e8034d2; 9f7633aac55aa7145fce3a0970a7d9f794cde945.
September 2025 — Ig-Kuro/Cowboys-e-Piratas-Jogo Key features delivered: - Expanded environment by integrating a broad set of new 3D models, prefabs, interiors, and decorative items across Weeks 1–4 to raise environmental fidelity. Includes adjustments to model scaling and pivot points to improve placement and consistency. Notable commits include: 3876a38d5bd2264dc844b176ac9bb58307532b62 (Escalas), e8f4941516a1226d11e11ff20ab4372d5709ba3f (Modelos com escala certa (pivot errado)), 26a406498b78edbd240394a096dd4f6d3660a6a4 (FBX's modelos semana 4), 487b188b9c224fae0fefdfa217ffa57370204bee (Cercas corrigidas), 319c3b87db133e5efe88ea119c767495fe348cb9 (FBX's adicionados (cenário ninja e casas modulares cowboy)). Major bugs fixed: - Bug fix: Correct asset references and GUIDs for Week 4 assets. Updated FBX models and meta files and fixed prefab references to the new GUID to ensure assets load and display as intended. Commit: 09ec0ea91fdfe12f77b159e9e2a70c05c247fa02 (Modelos semana 4 corrigidos)). Overall impact and accomplishments: - Visual fidelity and scene composition improved, enabling faster iteration and more reliable builds with new assets. Asset-reference integrity across multiple assets Weeks 1–4 reduces post-release fixes and paves the way for scalable asset onboarding. Enhanced stability in load/scene assembly and improved designer efficiency for future expansions. Technologies/skills demonstrated: - Unity asset pipeline and FBX workflow, prefab and GUID management, precision in model scaling/pivot adjustments, and robust version-control-informed asset integration across multi-week releases.
September 2025 — Ig-Kuro/Cowboys-e-Piratas-Jogo Key features delivered: - Expanded environment by integrating a broad set of new 3D models, prefabs, interiors, and decorative items across Weeks 1–4 to raise environmental fidelity. Includes adjustments to model scaling and pivot points to improve placement and consistency. Notable commits include: 3876a38d5bd2264dc844b176ac9bb58307532b62 (Escalas), e8f4941516a1226d11e11ff20ab4372d5709ba3f (Modelos com escala certa (pivot errado)), 26a406498b78edbd240394a096dd4f6d3660a6a4 (FBX's modelos semana 4), 487b188b9c224fae0fefdfa217ffa57370204bee (Cercas corrigidas), 319c3b87db133e5efe88ea119c767495fe348cb9 (FBX's adicionados (cenário ninja e casas modulares cowboy)). Major bugs fixed: - Bug fix: Correct asset references and GUIDs for Week 4 assets. Updated FBX models and meta files and fixed prefab references to the new GUID to ensure assets load and display as intended. Commit: 09ec0ea91fdfe12f77b159e9e2a70c05c247fa02 (Modelos semana 4 corrigidos)). Overall impact and accomplishments: - Visual fidelity and scene composition improved, enabling faster iteration and more reliable builds with new assets. Asset-reference integrity across multiple assets Weeks 1–4 reduces post-release fixes and paves the way for scalable asset onboarding. Enhanced stability in load/scene assembly and improved designer efficiency for future expansions. Technologies/skills demonstrated: - Unity asset pipeline and FBX workflow, prefab and GUID management, precision in model scaling/pivot adjustments, and robust version-control-informed asset integration across multi-week releases.
Month: 2025-08. Key feature delivered: Semana 1 & Semana 2 3D environment assets (bars, houses, fences, windows, sacks of flour, cash register) with corrected import scale to maintain proportions and gameplay consistency. Major bugs fixed: none reported this month. Overall impact: enhanced visual fidelity and gameplay coherence, enabling faster level design and testing; improved asset pipeline readiness for upcoming content. Technologies/skills demonstrated: 3D modeling, asset integration, scale verification, and Git-based version control.
Month: 2025-08. Key feature delivered: Semana 1 & Semana 2 3D environment assets (bars, houses, fences, windows, sacks of flour, cash register) with corrected import scale to maintain proportions and gameplay consistency. Major bugs fixed: none reported this month. Overall impact: enhanced visual fidelity and gameplay coherence, enabling faster level design and testing; improved asset pipeline readiness for upcoming content. Technologies/skills demonstrated: 3D modeling, asset integration, scale verification, and Git-based version control.
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