
Worked on the CogitoNTNU/DeepTactics-Muzero repository, building a unified configuration and training system for reinforcement learning experiments. Developed a centralized configuration class in Python to manage action spaces, input planes, and hyperparameters, enabling reproducible and extensible experimentation. Enhanced the backend with multi-environment support, introducing abstract base classes and concrete implementations for TicTacToe and CartPole. Improved the MuZero training pipeline by adding checkpointing, batch processing, and Slurm integration for scalable compute. Focused on code quality through refactoring, linting, and documentation updates, while stabilizing training and improving logging. Leveraged PyTorch and shell scripting to streamline experimentation and accelerate development cycles.
April 2025 performance summary for CogitoNTNU/DeepTactics-Muzero: Implemented a unified game-environment abstraction and multi-environment support (TicTacToe and CartPole) with centralized configuration and a dedicated TicTacToe config function. Enhanced the MuZero training pipeline to operate across multiple environments, including a CartPole debugging config, corrected visit-probability targets, and a refactored backend training configuration with improved logging, batch sizing, and loss calculation. These changes deliver end-to-end capability for multi-environment experimentation, improving stability, observability, and throughput, and enabling faster validation of RL strategies across games.
April 2025 performance summary for CogitoNTNU/DeepTactics-Muzero: Implemented a unified game-environment abstraction and multi-environment support (TicTacToe and CartPole) with centralized configuration and a dedicated TicTacToe config function. Enhanced the MuZero training pipeline to operate across multiple environments, including a CartPole debugging config, corrected visit-probability targets, and a refactored backend training configuration with improved logging, batch sizing, and loss calculation. These changes deliver end-to-end capability for multi-environment experimentation, improving stability, observability, and throughput, and enabling faster validation of RL strategies across games.
March 2025 monthly summary for CogitoNTNU/DeepTactics-Muzero focused on stabilizing the ML pipeline, accelerating experimentation, and improving maintainability. Notable outcomes include training stabilization to prevent crashes, implementation of save/load capabilities for checkpointing, scalable compute via Slurm integration with modularized code, and comprehensive code quality improvements. The team also enhanced configuration options to support batch workflows and experimented with ELU activation for better model performance. Documentation and onboarding materials were expanded (IDUN tutorial, dummy test, and README updates), supporting faster contributions and CI reliability. These changes collectively reduce runtime risk, shorten iteration cycles, and lower long-term maintenance costs.
March 2025 monthly summary for CogitoNTNU/DeepTactics-Muzero focused on stabilizing the ML pipeline, accelerating experimentation, and improving maintainability. Notable outcomes include training stabilization to prevent crashes, implementation of save/load capabilities for checkpointing, scalable compute via Slurm integration with modularized code, and comprehensive code quality improvements. The team also enhanced configuration options to support batch workflows and experimented with ELU activation for better model performance. Documentation and onboarding materials were expanded (IDUN tutorial, dummy test, and README updates), supporting faster contributions and CI reliability. These changes collectively reduce runtime risk, shorten iteration cycles, and lower long-term maintenance costs.
February 2025: Delivered a Unified Game and Training Configuration System for CogitoNTNU/DeepTactics-Muzero, centralizing core parameters to streamline experimentation and improve reproducibility. Implemented a dedicated configuration class that manages action space, input planes, game dimensions, and training hyperparameters, with extensibility hooks for custom environment encoding and policy functions.
February 2025: Delivered a Unified Game and Training Configuration System for CogitoNTNU/DeepTactics-Muzero, centralizing core parameters to streamline experimentation and improve reproducibility. Implemented a dedicated configuration class that manages action space, input planes, game dimensions, and training hyperparameters, with extensibility hooks for custom environment encoding and policy functions.

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