
David Bresos Sanchez developed core player movement, camera, jumping, and climbing systems for the Kalos-Kalazos/TheBasilisk repository, focusing on robust, testable gameplay foundations. Using Unity and C#, he implemented raycast-driven interactions, gravity management, and a hook swing system, refining vertical speed handling for both grounded and airborne states. His work included iterative scene and asset adjustments, the introduction and lifecycle management of crouch and sneak mechanics, and the integration of audio and camera animation features. Through careful refactoring and the creation of dedicated testing scenes, David enabled safer future iterations and established reliable player control for ongoing development and QA.

2024-12 monthly summary for Kalos-Kalazos/TheBasilisk focusing on feature delivery, bug fixes, impact, and technical achievements. Highlights include movement physics refactor with maximum fall speed, refined vertical speed handling for grounded/air states, gravity adjustments, and a new hook swing system; a crouch feature lifecycle with experimental removal from direct script control; initial camera animation support; creation of a dedicated testing scene; and sneaking audio workflow with add/remove/reintroduction iterations. Also delivered stability improvements to jump/gravity handling and groundwork for future gameplay systems, enabling faster iteration and safer refactors.
2024-12 monthly summary for Kalos-Kalazos/TheBasilisk focusing on feature delivery, bug fixes, impact, and technical achievements. Highlights include movement physics refactor with maximum fall speed, refined vertical speed handling for grounded/air states, gravity adjustments, and a new hook swing system; a crouch feature lifecycle with experimental removal from direct script control; initial camera animation support; creation of a dedicated testing scene; and sneaking audio workflow with add/remove/reintroduction iterations. Also delivered stability improvements to jump/gravity handling and groundwork for future gameplay systems, enabling faster iteration and safer refactors.
November 2024: Delivered and stabilized the Core Player Movement, Camera, Jumping & Climbing System for Kalos-Kalazos/TheBasilisk. Implemented input handling, raycast-driven interactions, gravity management, climbing, and crouching, with targeted scene and asset adjustments to support fluid gameplay. Resolved gravity-related movement issues and stabilized climb interactions, addressing regressions from earlier iterations. This work establishes a strong foundation for future features and level design, with testable, repeatable behavior for QA.
November 2024: Delivered and stabilized the Core Player Movement, Camera, Jumping & Climbing System for Kalos-Kalazos/TheBasilisk. Implemented input handling, raycast-driven interactions, gravity management, climbing, and crouching, with targeted scene and asset adjustments to support fluid gameplay. Resolved gravity-related movement issues and stabilized climb interactions, addressing regressions from earlier iterations. This work establishes a strong foundation for future features and level design, with testable, repeatable behavior for QA.
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