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PROFILE

Cupoffsugar

Over three months, Kalos-Kalazos contributed to TheBasilisk repository by building core game features focused on level design, asset integration, and UI animation. They developed the Level2 Greybox, establishing foundational geometry and lighting using Unity and C#, which enabled early playtesting and rapid iteration. Kalos-Kalazos expanded environmental assets for Levels 1 and 2, standardizing asset pipelines and improving visual fidelity through new textures, materials, and character models. Additionally, they delivered animated UI text assets with dedicated test scenes, enhancing user experience and supporting efficient QA. Their work demonstrated depth in 3D modeling, Unity scene management, and collaborative asset workflows.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

12Total
Bugs
0
Commits
12
Features
4
Lines of code
883,977
Activity Months3

Work History

February 2025

7 Commits • 2 Features

Feb 1, 2025

February 2025: The Basilisk development focused on expanding environmental assets for Level 1 and Level 2 and advancing visual fidelity across core game assets. No critical bugs fixed this month. The combined work improves scene construction, interactivity, and art consistency, enabling faster content iteration and a higher-quality player experience.

January 2025

1 Commits • 1 Features

Jan 1, 2025

Month: 2025-01 — Delivered UI Text Animation Assets for TheBasilisk, introducing animation assets that enhance the on-screen UI text presentation and contribute to a more polished user experience. The work was completed with a dedicated test scene to preview and iterate UI text animations in-game, enabling rapid QA feedback and visual validation. Overall, this work strengthens the game's UI polish, supports consistent branding of in-game text, and sets the foundation for further UI animation enhancements across the project.

December 2024

4 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for Kalos-Kalazos/TheBasilisk: Delivered the Level2 Greybox level design and lighting to establish a solid foundation for Level 2 gameplay and visual fidelity. Key features include walls and floor blocking modifications, extensive environment geometry (pipes, cubes, cylinders), and a robust lighting setup. Implemented a global volume profile and reflection probes to define ambiance and support consistent lighting across Level2 Greybox. This work enables earlier playtesting, faster iteration, and higher quality visuals in subsequent milestones.

Activity

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Quality Metrics

Correctness86.6%
Maintainability86.6%
Architecture86.6%
Performance78.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity SceneUnity ShaderLabUnity YAMLYAML

Technical Skills

3D ModelingAnimationAsset IntegrationAsset ManagementGame Asset IntegrationGame DevelopmentLevel DesignLightingMaterial CreationTexture MappingUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Kalos-Kalazos/TheBasilisk

Dec 2024 Feb 2025
3 Months active

Languages Used

C#UnityUnity SceneUnity YAMLUnity AssetUnity ShaderLabYAML

Technical Skills

3D ModelingGame DevelopmentLevel DesignLightingUnityUnity Engine

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