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bpeelman

PROFILE

Bpeelman

Brody Peelman developed gameplay progression and engagement features for the EanDodge/Software-Engineering-Delta repository, focusing on Sudoku and Tetris modules. He implemented persistent state, difficulty tiers, and a reward system to enhance user retention, while expanding puzzle templates and refining UI/UX for onboarding and monetization. Brody stabilized automated testing infrastructure using JavaScript, Puppeteer, and Node.js, introducing remote test sources, explicit UI waits, and improved CI reliability. He addressed server-side audio compatibility in Tetris with a p5.sound polyfill and restructured the codebase for maintainability. His work demonstrated depth in front-end development, automated testing, and scalable game architecture within a short timeframe.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

52Total
Bugs
5
Commits
52
Features
15
Lines of code
1,198
Activity Months3

Work History

December 2024

6 Commits • 1 Features

Dec 1, 2024

December 2024 highlights for EanDodge/Software-Engineering-Delta focused on delivering progression-driven gameplay features, ensuring server-ready audio in client/server contexts, and stabilizing the automated test suite to enable reliable CI and debugging. Key accomplishments include delivering Sudoku Difficulty Levels and Progression, fixing server-side audio behavior for Tetris, and stabilizing testing infrastructure with remote HTML test sources, Puppeteer adjustments, explicit UI waits, and increased Jest timeouts. These efforts improved user engagement through meaningful progression, broadened deployment readiness, and reduced CI churn.

November 2024

41 Commits • 12 Features

Nov 1, 2024

November 2024 performance highlights for EanDodge/Software-Engineering-Delta. The team delivered user-guidance enhancements, UI refinements, connectivity testing for reliability, and foundational gameplay/engagement features, while improving maintainability through workflow standardization and code restructuring. These efforts drive onboarding efficiency, product quality, and long-term monetization readiness.

October 2024

5 Commits • 2 Features

Oct 1, 2024

Month: 2024-10 – EanDodge/Software-Engineering-Delta Overview: Focused on delivering engaging Sudoku gameplay enhancements and expanding content templates to improve onboarding, retention, and monetizable interactions. Implemented end-to-end features with persistent state, improved UX, and a scalable puzzle-loading architecture.

Activity

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Quality Metrics

Correctness76.0%
Maintainability80.0%
Architecture70.4%
Performance74.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

CSSHTMLJavaScriptPythonShellYAML

Technical Skills

Automated TestingBrowser AutomationCI/CDCSSDevOpsEnd-to-End TestingFront End DevelopmentFront-end DevelopmentGame DevelopmentGitHub ActionsHTMLJavaScriptNode.jsPuppeteerPython Scripting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

EanDodge/Software-Engineering-Delta

Oct 2024 Dec 2024
3 Months active

Languages Used

HTMLJavaScriptCSSPythonShellYAML

Technical Skills

CSSFront End DevelopmentFront-end DevelopmentGame DevelopmentHTMLJavaScript

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