
During November 2024, Matt Crosby developed and refined core gameplay features for the EanDodge/Software-Engineering-Delta repository, focusing on an upgrade island scene with integrated collision detection using p5.js and JavaScript. He improved player movement and obstacle interactions by implementing rectangular hitboxes and push-back mechanics, enhancing the reliability of in-game physics. Matt also overhauled the project’s structure, reorganizing files and exports for better maintainability. UI and UX were enhanced through new overlay displays and proximity-based upgrade interactions, utilizing CSS and HTML. His work addressed both feature development and bug fixes, demonstrating depth in front-end engineering and thoughtful code organization throughout.

November 2024 monthly summary for EanDodge/Software-Engineering-Delta: Key features delivered include Upgrade Island with new scene and p5 collision integration, refined collision detection with rectangle hitboxes, and movement/push-back improvements; enhanced island overlay UI and interactions; major repo restructuring for maintainability; and a temporary core gameplay refactor fix to restore gameplay flow. Overall impact: improved player experience on upgrade path, more reliable physics, and cleaner project structure; technologies used: p5.js, collision detection, UI overlays, and codebase refactoring.
November 2024 monthly summary for EanDodge/Software-Engineering-Delta: Key features delivered include Upgrade Island with new scene and p5 collision integration, refined collision detection with rectangle hitboxes, and movement/push-back improvements; enhanced island overlay UI and interactions; major repo restructuring for maintainability; and a temporary core gameplay refactor fix to restore gameplay flow. Overall impact: improved player experience on upgrade path, more reliable physics, and cleaner project structure; technologies used: p5.js, collision detection, UI overlays, and codebase refactoring.
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