
Worked on the Babylon.js repository to enhance GPU-based picking and rendering fidelity, focusing on depth-based reconstruction and accurate rendering on CSS-scaled canvases. Developed features in TypeScript and GLSL, implementing depth-derived data support in the GPUPicker and extending its API to return detailed spatial information. Introduced MultiRenderTarget depth attachments with shader guards and adaptive readback strategies to balance quality and performance. Improved coordinate mapping to align GPU results with DOM sizing, preserving default canvas behavior while increasing accuracy. Validated all changes through TypeScript builds, asset pipelines, and comprehensive unit and visualization tests to ensure stability and maintainability.
June 2026 focused on enhancing GPU-based picking and rendering fidelity in Babylon.js, delivering depth-based reconstruction and more accurate rendering on CSS-scaled canvases. Key changes include depth-derived data support in GPUPicker, MultiRenderTarget depth attachments with safe fallbacks, and adaptive readback strategies to balance quality and performance. The work extended the GPUPicker API to return depth-enabled results and improved coordinate mapping to align with DOM sizing. Validation spanned TypeScript builds, asset pipelines, and unit/visualization tests to ensure stability.
June 2026 focused on enhancing GPU-based picking and rendering fidelity in Babylon.js, delivering depth-based reconstruction and more accurate rendering on CSS-scaled canvases. Key changes include depth-derived data support in GPUPicker, MultiRenderTarget depth attachments with safe fallbacks, and adaptive readback strategies to balance quality and performance. The work extended the GPUPicker API to return depth-enabled results and improved coordinate mapping to align with DOM sizing. Validation spanned TypeScript builds, asset pipelines, and unit/visualization tests to ensure stability.

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