
Chelsea Soto contributed to the ChelseaSoto/Revenant repository by developing and refining user interface systems, navigation flows, and asset integration for a game project over seven months. She implemented features such as main menu enhancements, HUD updates, and visual novel dialogue frameworks using Unreal Engine Blueprints and UnrealScript, focusing on both usability and maintainability. Her work included debugging UI inconsistencies, stabilizing level environments, and integrating cross-category asset bundles to streamline content iteration. By addressing input handling, layout control, and crash fixes at the asset level, Chelsea delivered robust, user-focused solutions that improved onboarding, gameplay experience, and the project’s overall technical stability.

April 2025 monthly work summary for ChelseaSoto/Revenant. Focused on stabilizing Level 2 environments by addressing a crash linked to ambient occlusion in the M_BreadrollOffering asset. Implemented a targeted fix by removing ambient occlusion, validated with commit 8dd0bd43361cb61691326e0d8457a243094f7f17 ("Level 2 instant crash fixed!"). The change significantly improves Level 2 stability and reduces crash risk during QA, enabling smoother iteration and release readiness.
April 2025 monthly work summary for ChelseaSoto/Revenant. Focused on stabilizing Level 2 environments by addressing a crash linked to ambient occlusion in the M_BreadrollOffering asset. Implemented a targeted fix by removing ambient occlusion, validated with commit 8dd0bd43361cb61691326e0d8457a243094f7f17 ("Level 2 instant crash fixed!"). The change significantly improves Level 2 stability and reduces crash risk during QA, enabling smoother iteration and release readiness.
March 2025 Monthly Summary – ChelseaSoto/Revenant: This period focused on delivering user-facing UI improvements, stabilizing the asset baseline, and ensuring a robust foundation for future releases.
March 2025 Monthly Summary – ChelseaSoto/Revenant: This period focused on delivering user-facing UI improvements, stabilizing the asset baseline, and ensuring a robust foundation for future releases.
February 2025 monthly summary for ChelseaSoto/Revenant: Key delivery included Asset Pack Import / Asset Bundle Integration by merging the Set-Dressing-Recovery branch into set-dress-into-sp1.1, enabling cross-category asset packs (models, audio, blueprints, environment assets, VFX). This unlocks new content and faster iteration. No major bugs fixed this period. Overall impact: improved asset pipeline efficiency, enhanced cross-branch collaboration, and milestone readiness. Technologies/skills demonstrated: Git-driven merge workflows, multi-asset pipeline integration, cross-category asset bundling, and content packaging.
February 2025 monthly summary for ChelseaSoto/Revenant: Key delivery included Asset Pack Import / Asset Bundle Integration by merging the Set-Dressing-Recovery branch into set-dress-into-sp1.1, enabling cross-category asset packs (models, audio, blueprints, environment assets, VFX). This unlocks new content and faster iteration. No major bugs fixed this period. Overall impact: improved asset pipeline efficiency, enhanced cross-branch collaboration, and milestone readiness. Technologies/skills demonstrated: Git-driven merge workflows, multi-asset pipeline integration, cross-category asset bundling, and content packaging.
January 2025 performance summary for ChelseaSoto/Revenant: Delivered navigation and UI enhancements to improve onboarding and gameplay flow, added new content assets, and fixed UI consistency issues. Key contributions spanned main menu, level navigation, credits flow, and asset integration with a new Potion_4 asset. These changes improve accessibility, reduce friction in level access, and expand UI visuals, contributing to higher player retention and smoother builds.
January 2025 performance summary for ChelseaSoto/Revenant: Delivered navigation and UI enhancements to improve onboarding and gameplay flow, added new content assets, and fixed UI consistency issues. Key contributions spanned main menu, level navigation, credits flow, and asset integration with a new Potion_4 asset. These changes improve accessibility, reduce friction in level access, and expand UI visuals, contributing to higher player retention and smoother builds.
Monthly summary for 2024-12 focusing on delivering reliable UI/navigation, visual polish, and new potion HUD support across ChelseaSoto/Revenant. Key outcomes include a bug fix for menu input handling, UI asset updates for main and options menus, and HUD enhancements to support potion-related gameplay. These changes improve user experience, reduce navigation friction, and prepare the UI for future tab-related adjustments.
Monthly summary for 2024-12 focusing on delivering reliable UI/navigation, visual polish, and new potion HUD support across ChelseaSoto/Revenant. Key outcomes include a bug fix for menu input handling, UI asset updates for main and options menus, and HUD enhancements to support potion-related gameplay. These changes improve user experience, reduce navigation friction, and prepare the UI for future tab-related adjustments.
November 2024 (Month: 2024-11) – Revenant project (ChelseaSoto/Revenant) delivered a cohesive UI and UX upgrade package, core menu/navigation refinements, and narrative UI groundwork. Key outcomes include: UI Foundation and HUD Controls Refresh with health/stamina bar assets, initial UI assets, menu scaling improvements, D-pad/input alignment, and HUD/abilities refinements; Main Menu and Credits UI Overhaul introducing a VFX level option, updated main menu assets, refined credits layout, and input fixes; Visual Novel Dialogue Layout Groundwork establishing a VN-style dialogue framework; Frames Setting Option added in the options menu with fully functioning behavior and blueprint cleanup. Notable bug fixes included input responsiveness improvements (mouse vs keyboard/gamepad) and menu scaling fixes. These efforts improve onboarding, cross-platform UX consistency, and player immersion, while expanding customization and narrative capabilities for future content.
November 2024 (Month: 2024-11) – Revenant project (ChelseaSoto/Revenant) delivered a cohesive UI and UX upgrade package, core menu/navigation refinements, and narrative UI groundwork. Key outcomes include: UI Foundation and HUD Controls Refresh with health/stamina bar assets, initial UI assets, menu scaling improvements, D-pad/input alignment, and HUD/abilities refinements; Main Menu and Credits UI Overhaul introducing a VFX level option, updated main menu assets, refined credits layout, and input fixes; Visual Novel Dialogue Layout Groundwork establishing a VN-style dialogue framework; Frames Setting Option added in the options menu with fully functioning behavior and blueprint cleanup. Notable bug fixes included input responsiveness improvements (mouse vs keyboard/gamepad) and menu scaling fixes. These efforts improve onboarding, cross-platform UX consistency, and player immersion, while expanding customization and narrative capabilities for future content.
Monthly work summary – 2024-10 (ChelseaSoto/Revenant) Key features delivered: - Main Menu UI Enhancements: hover-left animation on a button and addition of Hub and Tutorial buttons to improve navigation and quick access to resources. Commits included: 5206888927beaf5fac946fc6b3a136682e17f440 and 9b643d40853d52e7bdef682876743a8035adcd19. Major bugs fixed: - Options Menu UI Asset Updates and Pause State Bug Fix: resolved UI inconsistencies in the paused state for WB_OptionsMenu2.uasset and updated options UI assets. Commits included: a4ccacf6d1bfbcb273248109eb414d9b0e2a22d, cda19864ba7131d0fbd6fdd9b75d1eff77ba0cdb, fabaae08ab8bd71af832e62f6ed943932281dc58. - Left Input Control Issue (Not Functional): attempted left input feature; asset changes exist but implementation remains non-functional in source. Commit: feb7072c17bc7932d0d110772debb2e635d50ad6. Overall impact and accomplishments: - Enhanced user onboarding and navigation with quicker access to hubs/tutorials and a more responsive main menu, contributing to improved user experience and reduced friction. - Stabilized the pause UI with updated options assets, reducing UI inconsistencies during gameplay pauses and lowering potential support tickets. - Documented and tracked an in-progress left input feature to guide future completion; demonstrated end-to-end UI work with Unreal Engine assets. Technologies/skills demonstrated: - Unreal Engine asset management (WB_OptionsMenu2.uasset), UI/UX design and animation timing, debugging and UI stabilization, version-control traceability with commit references, and cross-feature integration within the Revenant project. Business value: - The month delivered tangible UX improvements and UI stability that directly impact onboarding efficiency, in-game navigation, and player experience, while maintaining a clear path for completing the left input feature in a future iteration.
Monthly work summary – 2024-10 (ChelseaSoto/Revenant) Key features delivered: - Main Menu UI Enhancements: hover-left animation on a button and addition of Hub and Tutorial buttons to improve navigation and quick access to resources. Commits included: 5206888927beaf5fac946fc6b3a136682e17f440 and 9b643d40853d52e7bdef682876743a8035adcd19. Major bugs fixed: - Options Menu UI Asset Updates and Pause State Bug Fix: resolved UI inconsistencies in the paused state for WB_OptionsMenu2.uasset and updated options UI assets. Commits included: a4ccacf6d1bfbcb273248109eb414d9b0e2a22d, cda19864ba7131d0fbd6fdd9b75d1eff77ba0cdb, fabaae08ab8bd71af832e62f6ed943932281dc58. - Left Input Control Issue (Not Functional): attempted left input feature; asset changes exist but implementation remains non-functional in source. Commit: feb7072c17bc7932d0d110772debb2e635d50ad6. Overall impact and accomplishments: - Enhanced user onboarding and navigation with quicker access to hubs/tutorials and a more responsive main menu, contributing to improved user experience and reduced friction. - Stabilized the pause UI with updated options assets, reducing UI inconsistencies during gameplay pauses and lowering potential support tickets. - Documented and tracked an in-progress left input feature to guide future completion; demonstrated end-to-end UI work with Unreal Engine assets. Technologies/skills demonstrated: - Unreal Engine asset management (WB_OptionsMenu2.uasset), UI/UX design and animation timing, debugging and UI stabilization, version-control traceability with commit references, and cross-feature integration within the Revenant project. Business value: - The month delivered tangible UX improvements and UI stability that directly impact onboarding efficiency, in-game navigation, and player experience, while maintaining a clear path for completing the left input feature in a future iteration.
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