
Chelsea Soto developed and refined user interface and gameplay systems across the ChelseaSoto/Revenant and rickyje3/Souptime repositories, focusing on asset-driven UI enhancements, accessibility, and gameplay feedback. Using C#, Unreal Engine, and Unity, Chelsea implemented features such as crosshair and ability UI, quest log interfaces, and core input controls, while integrating new assets and managing asset pipelines for scalability. The work included bug fixes for accessibility and UI stability, as well as visual polish through font and asset updates. Chelsea’s disciplined approach improved user experience, streamlined iteration, and ensured production-ready assets, demonstrating depth in UI/UX development and game system integration.

March 2025 performance summary for ChelseaSoto/Revenant. The month focused on delivering foundational UI/UX enhancements, core gameplay controls, and brand-conscious UI while preparing for future feature expansions. The work emphasizes business value through improved player onboarding, consistent visual identity, and accessible gameplay experiences. Key outcomes include a stable input system, navigational polish, asset-driven visual improvements, and integrated branding across main menu and gameplay UI, complemented by critical accessibility fixes and process improvements to prevent incomplete pushes in the future.
March 2025 performance summary for ChelseaSoto/Revenant. The month focused on delivering foundational UI/UX enhancements, core gameplay controls, and brand-conscious UI while preparing for future feature expansions. The work emphasizes business value through improved player onboarding, consistent visual identity, and accessible gameplay experiences. Key outcomes include a stable input system, navigational polish, asset-driven visual improvements, and integrated branding across main menu and gameplay UI, complemented by critical accessibility fixes and process improvements to prevent incomplete pushes in the future.
February 2025 Monthly Summary for ChelseaSoto/Revenant: Focused on stabilizing dialog/UI systems, delivering new quest UI assets, and aligning rendering assets with the Unreal Engine version to improve reliability and UX. These changes reduce UI glitches, streamline content iteration, and prepare the project for upcoming releases.
February 2025 Monthly Summary for ChelseaSoto/Revenant: Focused on stabilizing dialog/UI systems, delivering new quest UI assets, and aligning rendering assets with the Unreal Engine version to improve reliability and UX. These changes reduce UI glitches, streamline content iteration, and prepare the project for upcoming releases.
January 2025: Delivered two core features for Revenant that improve player feedback and position the project for future mechanics. Key features: Crosshair and Ability UI Enhancement; Expanded Game Content and Asset Integration. Major bugs fixed: none reported this month. Overall impact: enhanced aiming feedback, richer assets and gameplay tagging, and a scalable content pipeline that accelerates future iterations. Technologies/skills demonstrated: Unreal Engine UI integration, asset/models/VFX/audio pipeline, Niagara settings, materials, and disciplined Git-based version control.
January 2025: Delivered two core features for Revenant that improve player feedback and position the project for future mechanics. Key features: Crosshair and Ability UI Enhancement; Expanded Game Content and Asset Integration. Major bugs fixed: none reported this month. Overall impact: enhanced aiming feedback, richer assets and gameplay tagging, and a scalable content pipeline that accelerates future iterations. Technologies/skills demonstrated: Unreal Engine UI integration, asset/models/VFX/audio pipeline, Niagara settings, materials, and disciplined Git-based version control.
December 2024 monthly summary: Delivered cross-repo UI stability improvements and visual polish for Revenant and Souptime. Main menu stability in Revenant was fixed by updating core UI assets (DialogueBoxRevenant.uasset, TitleScreen.uasset, WB_MainMenu.uasset), backed by multiple commits. Souptime gained visual polish through cheese and ladle asset integration, bowl position adjustment, and cleanup of unused prefab data in Levels 1-3. These changes reduce UI regressions, improve player experience, and streamline asset management, enabling faster iteration and easier maintenance. Demonstrated Unreal asset pipeline expertise, asset curation, and disciplined version control across two repositories.
December 2024 monthly summary: Delivered cross-repo UI stability improvements and visual polish for Revenant and Souptime. Main menu stability in Revenant was fixed by updating core UI assets (DialogueBoxRevenant.uasset, TitleScreen.uasset, WB_MainMenu.uasset), backed by multiple commits. Souptime gained visual polish through cheese and ladle asset integration, bowl position adjustment, and cleanup of unused prefab data in Levels 1-3. These changes reduce UI regressions, improve player experience, and streamline asset management, enabling faster iteration and easier maintenance. Demonstrated Unreal asset pipeline expertise, asset curation, and disciplined version control across two repositories.
November 2024 performance highlights across two repositories (ChelseaSoto/Revenant and rickyje3/Souptime). Delivered targeted UI and gameplay enhancements, asset polish, and production-ready assets. Achieved end-to-end improvements in user experience, visual consistency, and interaction design, supported by a structured asset pipeline and robust scripting work. Demonstrated strong collaboration between UI/UX and gameplay systems, with clear traceability to commits and assets.
November 2024 performance highlights across two repositories (ChelseaSoto/Revenant and rickyje3/Souptime). Delivered targeted UI and gameplay enhancements, asset polish, and production-ready assets. Achieved end-to-end improvements in user experience, visual consistency, and interaction design, supported by a structured asset pipeline and robust scripting work. Demonstrated strong collaboration between UI/UX and gameplay systems, with clear traceability to commits and assets.
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