EXCEEDS logo
Exceeds
Charvina Viands

PROFILE

Charvina Viands

Chelsea Soto developed and refined user interface and gameplay systems across the ChelseaSoto/Revenant and rickyje3/Souptime repositories, focusing on asset-driven UI enhancements, accessibility, and gameplay feedback. Using C#, Unreal Engine, and Unity, Chelsea implemented features such as crosshair and ability UI, quest log interfaces, and core input controls, while integrating new assets and managing asset pipelines for scalability. The work included bug fixes for accessibility and UI stability, as well as visual polish through font and asset updates. Chelsea’s disciplined approach improved user experience, streamlined iteration, and ensured production-ready assets, demonstrating depth in UI/UX development and game system integration.

Overall Statistics

Feature vs Bugs

85%Features

Repository Contributions

57Total
Bugs
3
Commits
57
Features
17
Lines of code
238,140
Activity Months5

Work History

March 2025

24 Commits • 8 Features

Mar 1, 2025

March 2025 performance summary for ChelseaSoto/Revenant. The month focused on delivering foundational UI/UX enhancements, core gameplay controls, and brand-conscious UI while preparing for future feature expansions. The work emphasizes business value through improved player onboarding, consistent visual identity, and accessible gameplay experiences. Key outcomes include a stable input system, navigational polish, asset-driven visual improvements, and integrated branding across main menu and gameplay UI, complemented by critical accessibility fixes and process improvements to prevent incomplete pushes in the future.

February 2025

9 Commits • 3 Features

Feb 1, 2025

February 2025 Monthly Summary for ChelseaSoto/Revenant: Focused on stabilizing dialog/UI systems, delivering new quest UI assets, and aligning rendering assets with the Unreal Engine version to improve reliability and UX. These changes reduce UI glitches, streamline content iteration, and prepare the project for upcoming releases.

January 2025

4 Commits • 2 Features

Jan 1, 2025

January 2025: Delivered two core features for Revenant that improve player feedback and position the project for future mechanics. Key features: Crosshair and Ability UI Enhancement; Expanded Game Content and Asset Integration. Major bugs fixed: none reported this month. Overall impact: enhanced aiming feedback, richer assets and gameplay tagging, and a scalable content pipeline that accelerates future iterations. Technologies/skills demonstrated: Unreal Engine UI integration, asset/models/VFX/audio pipeline, Niagara settings, materials, and disciplined Git-based version control.

December 2024

8 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary: Delivered cross-repo UI stability improvements and visual polish for Revenant and Souptime. Main menu stability in Revenant was fixed by updating core UI assets (DialogueBoxRevenant.uasset, TitleScreen.uasset, WB_MainMenu.uasset), backed by multiple commits. Souptime gained visual polish through cheese and ladle asset integration, bowl position adjustment, and cleanup of unused prefab data in Levels 1-3. These changes reduce UI regressions, improve player experience, and streamline asset management, enabling faster iteration and easier maintenance. Demonstrated Unreal asset pipeline expertise, asset curation, and disciplined version control across two repositories.

November 2024

12 Commits • 3 Features

Nov 1, 2024

November 2024 performance highlights across two repositories (ChelseaSoto/Revenant and rickyje3/Souptime). Delivered targeted UI and gameplay enhancements, asset polish, and production-ready assets. Achieved end-to-end improvements in user experience, visual consistency, and interaction design, supported by a structured asset pipeline and robust scripting work. Demonstrated strong collaboration between UI/UX and gameplay systems, with clear traceability to commits and assets.

Activity

Loading activity data...

Quality Metrics

Correctness75.8%
Maintainability76.2%
Architecture74.0%
Performance73.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryC#INIJSONUnityUnity AssetUnity PrefabUnreal Engine AssetUnreal Engine AssetsUnrealScript

Technical Skills

Accessibility ImplementationAsset IntegrationAsset ManagementConfigurationFont IntegrationGame DevelopmentRefactoringScene ManagementScriptingUI DesignUI DevelopmentUI/UX DesignUI/UX DevelopmentUnityUnity Development

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

ChelseaSoto/Revenant

Nov 2024 Mar 2025
5 Months active

Languages Used

UnrealScriptBinaryINIJSONUnreal Engine AssetUnreal Engine Assets

Technical Skills

Asset ManagementGame DevelopmentUI DevelopmentAsset IntegrationConfigurationUnreal Engine

rickyje3/Souptime

Nov 2024 Dec 2024
2 Months active

Languages Used

C#UnityUnity AssetUnity PrefabYAML

Technical Skills

Asset ManagementFont IntegrationGame DevelopmentRefactoringScene ManagementScripting

Generated by Exceeds AIThis report is designed for sharing and indexing