
Eric Rogers developed core gameplay systems for the SharkTrivia repository, focusing on scalable architecture and robust user experience. Over four months, he implemented a multilingual translation system, unified scene navigation, and a cross-scene pause feature using C# and the Unity Engine. He overhauled the LevelManager to support static scene loading and integrated a wager system to enhance engagement. Eric refined win-state UX and scoring logic across multiple minigames, ensuring consistent results and maintainable code. He also introduced a multi-round game loop, an in-game store, and improved transition animations, demonstrating depth in UI development, animation design, and state management.

December 2025 monthly summary for EricWRogers/SharkTrivia: Delivered core gameplay progression with a multi-round loop and an in-game store for purchasing letters, enhanced endgame feedback with updated win/lose messages and a new endgame prefab, implemented a robust scoring system with a TotalScore UI, and stabilized transition animations for smoother gameplay. These changes improve player engagement, monetization readiness, and UI polish across gameplay and main menu flows.
December 2025 monthly summary for EricWRogers/SharkTrivia: Delivered core gameplay progression with a multi-round loop and an in-game store for purchasing letters, enhanced endgame feedback with updated win/lose messages and a new endgame prefab, implemented a robust scoring system with a TotalScore UI, and stabilized transition animations for smoother gameplay. These changes improve player engagement, monetization readiness, and UI polish across gameplay and main menu flows.
November 2025: Focused on delivering consistent win-state UX and refined scoring for SharkTrivia minigames. Implemented cross-minigame Win Screen UI, corrected timer handling, and standardized scoring display across SharkShootout, Teeth Cleaning, Bowling, and standard win states. Completed the Temple Shark minigame scoring refinement by removing an unnecessary component and tuning scoring logic for gameplay balance and performance. These changes improve result accuracy, UX satisfaction, and maintainable code, enabling clearer analytics and faster QA cycles and enabling easier future feature work.
November 2025: Focused on delivering consistent win-state UX and refined scoring for SharkTrivia minigames. Implemented cross-minigame Win Screen UI, corrected timer handling, and standardized scoring display across SharkShootout, Teeth Cleaning, Bowling, and standard win states. Completed the Temple Shark minigame scoring refinement by removing an unnecessary component and tuning scoring logic for gameplay balance and performance. These changes improve result accuracy, UX satisfaction, and maintainable code, enabling clearer analytics and faster QA cycles and enabling easier future feature work.
October 2025 Highlights: Delivered a comprehensive LevelManager overhaul to support static scene loading, a static minigame level list, and pausing UI, with integrated transitions and back-navigation. This work established a scalable foundation for upcoming minigames (SharkShootout, Temple Shark) and improved UI/UX around scene changes. Fixed critical scene-loading paths and default pause state to boost reliability during gameplay. Added a Teeth Cleaning wager system with a UI slider and live score updates to introduce risk-reward mechanics and boost engagement. Overall, the month strengthened core mechanics, reduced transition friction, and demonstrated solid Unity proficiency and state-management skills.
October 2025 Highlights: Delivered a comprehensive LevelManager overhaul to support static scene loading, a static minigame level list, and pausing UI, with integrated transitions and back-navigation. This work established a scalable foundation for upcoming minigames (SharkShootout, Temple Shark) and improved UI/UX around scene changes. Fixed critical scene-loading paths and default pause state to boost reliability during gameplay. Added a Teeth Cleaning wager system with a UI slider and live score updates to introduce risk-reward mechanics and boost engagement. Overall, the month strengthened core mechanics, reduced transition friction, and demonstrated solid Unity proficiency and state-management skills.
September 2025 highlights SharkTrivia: Delivered localization readiness, unified navigation, and consistent pause across scenes to boost engagement and reduce bug risk. Key deliverables include a Multilingual Translation System with foundational assets, refactored dynamic translation handling, and visual feedback indicating translation readiness; a Scene Navigation/Transition framework with a LevelManager and main menu integration enabling seamless BackStage-to-game transitions and fade effects; and a cross-scene Pause System with ESC-triggered pause, bowling-specific pause support, and UI timing/null-safety fixes. These changes span translation, scene transitions, menu/level coordination, and pause UI work, laying groundwork for scalable localization and robust UX.
September 2025 highlights SharkTrivia: Delivered localization readiness, unified navigation, and consistent pause across scenes to boost engagement and reduce bug risk. Key deliverables include a Multilingual Translation System with foundational assets, refactored dynamic translation handling, and visual feedback indicating translation readiness; a Scene Navigation/Transition framework with a LevelManager and main menu integration enabling seamless BackStage-to-game transitions and fade effects; and a cross-scene Pause System with ESC-triggered pause, bowling-specific pause support, and UI timing/null-safety fixes. These changes span translation, scene transitions, menu/level coordination, and pause UI work, laying groundwork for scalable localization and robust UX.
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