
Christian Rodriguez developed two core features across separate projects, demonstrating depth in both game development and formal modeling. For uprm-inso4115-2024-2025-s2/semester-project-DungeonCrawlers, he implemented wall collision detection by defining physics polygons for wall tiles within the TileSet resource, enabling accurate movement and robust wall interactions while isolating changes for maintainability. In uprm-inso4117-2024-2025-s2/semester-project-briscas, he delivered a formal Alloy model representing Briscas trick mechanics, including cards, suits, and winner logic, with scenario execution for validation. His work leveraged GDScript, Alloy, and formal verification, providing precise, testable solutions and establishing strong foundations for future development.

May 2025 (2025-05): Delivered a formal Alloy model for Briscas tricks to strengthen game logic in uprm-inso4117-2024-2025-s2/semester-project-briscas. The feature introduces a comprehensive representation of a trick (cards, suits, ranks, players, trick state including trump, hands, played cards, winner) and a run command to demonstrate example tricks. This commit (67c3d17e54d6b68c17e4c0b351840e516dedd564) marks the milestone. No major bugs fixed this month. Overall impact: establishes a precise, testable specification for Briscas gameplay, enabling rigorous validation, simulations, and future tooling. Skills demonstrated: Alloy modeling, formal specification, scenario execution, and disciplined version control.
May 2025 (2025-05): Delivered a formal Alloy model for Briscas tricks to strengthen game logic in uprm-inso4117-2024-2025-s2/semester-project-briscas. The feature introduces a comprehensive representation of a trick (cards, suits, ranks, players, trick state including trump, hands, played cards, winner) and a run command to demonstrate example tricks. This commit (67c3d17e54d6b68c17e4c0b351840e516dedd564) marks the milestone. No major bugs fixed this month. Overall impact: establishes a precise, testable specification for Briscas gameplay, enabling rigorous validation, simulations, and future tooling. Skills demonstrated: Alloy modeling, formal specification, scenario execution, and disciplined version control.
February 2025: Delivered wall collision detection for the tile-based world in DungeonCrawlers by introducing physics polygons for wall tiles, enabling accurate wall interactions and more realistic movement. All changes were confined to the world scene file within the TileSet resource, reducing cross-system impact and simplifying future maintenance.
February 2025: Delivered wall collision detection for the tile-based world in DungeonCrawlers by introducing physics polygons for wall tiles, enabling accurate wall interactions and more realistic movement. All changes were confined to the world scene file within the TileSet resource, reducing cross-system impact and simplifying future maintenance.
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