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Cristian Barreras Tatsenko

PROFILE

Cristian Barreras Tatsenko

Cristian Barreras developed gameplay features and user-facing interfaces across multiple repositories, including uprm-inso4117-2024-2025-s2/semester-project-briscas and uprm-inso4101-2024-2025-s1/semester-project-mercado-colegial-online. He implemented multiplayer support, state management, and property-based testing in JavaScript and GDScript to ensure robust game logic and reliable scoring. In Mercado Colegial Online, Cristian delivered a routed user profile page with Vue.js, improving navigation and input handling. He centralized media assets using cloud storage integration, reducing repository size and improving collaboration. His work emphasized maintainable code, comprehensive test coverage, and clear documentation, resulting in stable, scalable systems for both game and web applications.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

13Total
Bugs
0
Commits
13
Features
9
Lines of code
14,238
Activity Months4

Work History

April 2025

3 Commits • 2 Features

Apr 1, 2025

April 2025 performance summary for uprm-inso4117-2024-2025-s2/semester-project-briscas focused on strengthening game rule reliability and project hygiene. Delivered targeted enhancements in test coverage and media asset management to enable faster iteration, clearer collaboration, and more maintainable code.

March 2025

4 Commits • 3 Features

Mar 1, 2025

March 2025 performance highlights: Delivered key gameplay enhancements and robust multiplayer support across two repositories. Implemented Trap Mechanic Gameplay with visual cues, activation, and damage in DungeonCrawlers, enhancing in-game interactivity and strategic depth. Extended Briscas to support up to four players with robust turn handling and corrected round flow, alongside added Jest-based scoring test coverage to improve accuracy and prevent regressions. These efforts deliver tangible business value by expanding playable scenarios, improving match reliability, and enabling more scalable, maintainable code.

February 2025

4 Commits • 3 Features

Feb 1, 2025

February 2025 monthly summary highlighting key features, reliability improvements, and technical achievements across Briscas and DungeonCrawlers. Deliverables focus on gameplay state management, test coverage, and collision integration to drive gameplay stability, faster iteration, and robust QA.

November 2024

2 Commits • 1 Features

Nov 1, 2024

November 2024 monthly summary for uprm-inso4101-2024-2025-s1/semester-project-mercado-colegial-online. Focused on delivering a robust User Profile experience and improving input management. Implemented a routed User Profile page with header navigation, a left sidebar, and a main content area for profile data and forms; followed by a refactor that separated profile and settings functionality and cleared inputs when switching views. The work enhances user experience, reduces maintenance overhead, and establishes a solid base for future profile/settings enhancements.

Activity

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Quality Metrics

Correctness88.4%
Maintainability84.6%
Architecture83.0%
Performance81.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

GDScriptJavaScriptTextVueVue.js

Technical Skills

2D Game DevelopmentBackend DevelopmentCSSCloud Storage IntegrationFile ManagementFront-end DevelopmentGame DevelopmentGodot EngineHTMLJavaScriptJestObject-Oriented ProgrammingProperty-Based TestingScriptingState Management

Repositories Contributed To

3 repos

Overview of all repositories you've contributed to across your timeline

uprm-inso4117-2024-2025-s2/semester-project-briscas

Feb 2025 Apr 2025
3 Months active

Languages Used

JavaScriptText

Technical Skills

Game DevelopmentJavaScriptJestObject-Oriented ProgrammingState ManagementUnit Testing

uprm-inso4101-2024-2025-s1/semester-project-mercado-colegial-online

Nov 2024 Nov 2024
1 Month active

Languages Used

JavaScriptVueVue.js

Technical Skills

CSSFront-end DevelopmentHTMLJavaScriptVue.js

uprm-inso4115-2024-2025-s2/semester-project-DungeonCrawlers

Feb 2025 Mar 2025
2 Months active

Languages Used

GDScript

Technical Skills

Game DevelopmentGodot EngineTilemap Collision2D Game DevelopmentScripting

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