
Worked on enabling virtual machine prioritization across the microsoft/moc and microsoft/moc-sdk-for-go repositories, focusing on end-to-end consistency and compatibility. Introduced a Priority field to the VirtualMachine structure in Protocol Buffers definitions, laying the foundation for priority-based scheduling and policy enforcement. Extended this capability into the Go-based SDK by adding Priority support to VirtualMachineProperties, ensuring that priority settings propagate through the compute service. Updated dependencies in go.mod and go.sum to maintain compatibility and reduce version drift. The work leveraged Go, Protocol Buffers, and SDK development skills to deliver two core features supporting advanced scheduling functionality without introducing new bugs.
November 2024 performance summary for microsoft/moc and microsoft/moc-sdk-for-go, focusing on enabling VM prioritization and ensuring end-to-end consistency. Delivered core priority capability across proto definitions and SDK, enabling priority-based scheduling and policy enforcement, with targeted dependency updates to ensure compatibility and reduce risk of version drift.
November 2024 performance summary for microsoft/moc and microsoft/moc-sdk-for-go, focusing on enabling VM prioritization and ensuring end-to-end consistency. Delivered core priority capability across proto definitions and SDK, enabling priority-based scheduling and policy enforcement, with targeted dependency updates to ensure compatibility and reduce risk of version drift.

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