EXCEEDS logo
Exceeds
Connor Garey

PROFILE

Connor Garey

Contributed to the shadps4-emu/shadPS4 repository by developing and refining build systems, automating development environments, and enhancing cross-platform compatibility. Leveraged C++, Nix, and CMake to implement features such as a Nix flake-based build workflow, FreeType font rendering integration, and Abseil-C++ support for protocol buffers. Improved user experience by aligning CLI and GUI workflows and providing in-app guidance, while also addressing Linux-specific audio stack issues and maintaining up-to-date documentation. Focused on reproducibility, onboarding, and maintainability, the work included dependency management, infrastructure as code, and systematic bug fixes, resulting in more reliable builds and streamlined developer collaboration.

Overall Statistics

Feature vs Bugs

70%Features

Repository Contributions

13Total
Bugs
3
Commits
13
Features
7
Lines of code
1,135
Activity Months7

Work History

June 2026

4 Commits • 3 Features

Jun 1, 2026

June 2026 monthly summary for shadPS4: three core enhancements delivered to improve rendering, build reliability, and dependency management. These changes advance user experience and release quality while laying groundwork for protobuf workflows.

May 2026

3 Commits • 1 Features

May 1, 2026

May 2026 Monthly Summary for shadPS4 (repo: shadps4-emu/shadPS4) 1) Key features delivered - Nix Flake-Based Build System and Development Environment Overhaul: Overhauled the Nix-based workflow to improve reproducibility, onboarding, and maintenance. Implemented RelWithDebInfo CMake build type, added miniz and libressl dependencies, and unified tooling under a single flake.nix. Introduced a mkDerivation wrapper and improved environment variable handling to streamline dev shells and builds. Commit trail includes 1d885f2b5f692517fadb263daba537decdd1139b, 4ce43a6a88b46570c7432c7e48e64c879030bd8b, and 5f89834cb5854ec45bc751a883107f64b08ef173. 2) Major bugs fixed - No discrete user-reported defects were logged this month. The changes significantly reduce build-system fragility and onboarding friction by standardizing the dev environment and consolidating tooling, leading to more reliable builds and easier debugging. 3) Overall impact and accomplishments - Business value: reproducible builds, faster developer onboarding, reduced maintenance overhead, and improved debugging capabilities. Technical outcomes include a streamlined development workflow, consistent devshell behavior, and a unified build/configuration surface that lowers the barrier to contributor onboarding and reduces time to iterate. 4) Technologies/skills demonstrated - Nix Flakes and Nix tooling, mkDerivation wrappers, RelWithDebInfo CMake configuration, dependency management (miniz, libressl), configuration consolidation (flake.nix), devshell integration, and environment variable handling improvements.

March 2026

1 Commits • 1 Features

Mar 1, 2026

Summary for 2026-03: Delivered a Nix flake development shell for shadPS4 emulator to streamline builds and onboarding. This work provides reproducible environments, multiple build modes, and clear developer entry procedures. It also includes repository housekeeping (flake.lock, REUSE.toml alignment) and dependencies adjustments to improve build reliability (libglvnd, xcb-util, libuuid, sdl3 dependencies) and ensure the emulator launches with required X11/Vulkan support.

December 2025

1 Commits • 1 Features

Dec 1, 2025

December 2025 monthly summary for the shadPS4 project. Focused on delivering a user-guiding CLI enhancement and improving code quality through targeted compiler fixes, with measurable impact on user experience and maintainability. Key outcomes: - Delivered the CLI-GUI Launcher Guidance feature, adding a direct link in the CLI message box to the GUI launcher, reducing user friction and support load. The work is tracked under commit 954cc77110535ce777fa8be5ce5aea813d75b8f3 and references issue #3885. - Implemented several Clang-related fixes to improve code quality, static analysis results, and cross-compiler stability, contributing to safer releases and easier maintenance. - Maintained focus on performance and reliability while aligning CLI and GUI workflows, ensuring consistent behavior across toolchains. - Strengthened collaboration with the repository by aligning changes with established messaging and code health practices. Overall impact: Improved user guidance for GUI-launch flows, reduced CLI-related confusion, and enhanced code health, enabling smoother future feature work and faster issue resolution under the shadPS4 project. Technologies/skills demonstrated: C/C++ code quality improvements via Clang fixes, CLI/GUI UX integration, cross-toolchain compatibility, version-control discipline, and issue tracking integration.

November 2025

2 Commits • 1 Features

Nov 1, 2025

November 2025: Stabilized the shadPS4 development flow by hardening the Nix-based build environment and delivering a user-friendly GUI launcher guidance feature. Key changes reduced build failures, clarified usage, and laid groundwork for broader GUI adoption.

June 2025

1 Commits

Jun 1, 2025

June 2025: Maintained and clarified Fedora-related build documentation for shadPS4/shadPS4, correcting the OpenAL development package naming to reflect Fedora's current naming. This prevents users from following outdated guidance and reduces build errors across Fedora environments.

December 2024

1 Commits

Dec 1, 2024

December 2024: Implemented Linux volume mixer compatibility for shadPS4 by applying SDL_HINT_APP_NAME, ensuring the app name is correctly propagated on Linux. This fixes Linux-specific behavior (issue #1789), improves audio reliability, and enhances cross-platform parity. Demonstrated SDL hints usage and Linux audio stack proficiency, supporting broader Linux adoption and reducing user reports related to volume mixer behavior.

Activity

Loading activity data...

Quality Metrics

Correctness89.2%
Maintainability87.6%
Architecture87.6%
Performance84.6%
AI Usage24.6%

Skills & Technologies

Programming Languages

C++MarkdownNix

Technical Skills

Bug FixBuild AutomationBuild ConfigurationBuild SystemsC++ developmentCLI developmentCMakeClangDependency ManagementDevOpsDocumentationInfrastructure as CodeNixSDLSystem Configuration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

shadps4-emu/shadPS4

Dec 2024 Jun 2026
7 Months active

Languages Used

C++MarkdownNix

Technical Skills

Bug FixSDLSystem ConfigurationBuild SystemsDocumentationBuild Configuration