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강소현

PROFILE

강소현

During two months on KimGiWoon/Project_KC, the developer built core gameplay systems including a daily quest engine, a character gacha system with weighted rarity and pity mechanics, and a modular relic system supporting inventory and effects. Using C#, Unity, and ScriptableObjects, they refactored architecture for scalability and integrated Google Sign-In for authentication. Their work emphasized event-driven programming and robust UI/UX, connecting quest, gacha, and growth systems for seamless player progression. They addressed stability by fixing collision and stat calculation bugs, and enhanced monetization readiness. The depth of their contributions established a maintainable codebase and a strong foundation for future content expansion.

Overall Statistics

Feature vs Bugs

85%Features

Repository Contributions

57Total
Bugs
3
Commits
57
Features
17
Lines of code
219,514
Activity Months2

Your Network

4 people

Work History

September 2025

37 Commits • 12 Features

Sep 1, 2025

2025-09 Monthly Summary — Focused on building a scalable growth engine and delivering core relic and growth systems, coupled with UI polish and stability improvements. Key outcomes include a solid relic system foundation (ScriptableObjects, base stats, singleton), relic UI/inventory, relic effects, and event-driven enhancements, as well as the permanent growth mechanics that enable long-term progression. This month also integrated quest, 가챠 UI, and daily quest updates, and delivered lobby UI refinements and daily content tweaks. A dedicated effort was also placed on stabilizing core systems through targeted bug fixes to collision handling, stat application, and permanent growth calculations. These achievements provide a robust base for future content, better player progression clarity, and stronger monetization support.

August 2025

20 Commits • 5 Features

Aug 1, 2025

August 2025 — KimGiWoon/Project_KC: Delivered core gameplay systems, architecture improvements, and authentication integration. Focused on business value through player engagement features, monetization-ready systems, and a scalable codebase for future iteration.

Activity

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Quality Metrics

Correctness84.2%
Maintainability82.0%
Architecture82.0%
Performance81.4%
AI Usage27.4%

Skills & Technologies

Programming Languages

C#UnityXMLYAML

Technical Skills

Backend IntegrationC#C# ScriptingC# programmingC# scriptingGame DevelopmentMobile DevelopmentScriptingUI DesignUI DevelopmentUI designUI developmentUI/UX DesignUI/UX designUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

KimGiWoon/Project_KC

Aug 2025 Sep 2025
2 Months active

Languages Used

C#XMLUnityYAML

Technical Skills

Backend IntegrationC#C# ScriptingC# programmingC# scriptingGame Development

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