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Rio_Song

PROFILE

Rio_song

Over three months, Giwoon Song engineered core systems for KimGiWoon/Project_KC, focusing on scalable Unity game architecture and robust user flows. He implemented user authentication with Firebase and Google Sign-In, established data-driven asset pipelines using Addressables, and integrated persistent user data management. His work included building modular UI components, optimizing asset loading, and connecting gameplay features such as Roguelike scenes, Gacha systems, and in-app purchases. Using C#, Unity, and Firebase, Giwoon delivered 90 features and resolved 54 bugs, demonstrating depth in both backend and frontend development. The resulting codebase supports rapid iteration, reliable live operations, and maintainable cross-platform deployment.

Overall Statistics

Feature vs Bugs

63%Features

Repository Contributions

197Total
Bugs
54
Commits
197
Features
90
Lines of code
1,688,856
Activity Months3

Your Network

4 people

Work History

October 2025

16 Commits • 4 Features

Oct 1, 2025

In 2025-10, KimGiWoon/Project_KC delivered a cohesive set of platform-enabling updates that improved user experience, performance, and monetization readiness, while tightening reliability of core gameplay loops. The Roguelike UI was overhauled with new assets and scene stability fixes, enabling smoother navigation and clearer text rendering. Asset management was modernized via Addressables, reducing load times and memory footprint through per-scene releases and optimized image assets. Media assets were integrated to enrich UI/UX, and monetization features—In‑App Purchases and rewarded ads (AdMob)—are now in place to support sustainable revenue. Targeted bug fixes addressed critical gameplay and UI reliability, including UI confirmation flow, HP calculations, and end-of-battle health accuracy. Overall, this work enhances user retention, accelerates iteration with a cleaner asset pipeline, and strengthens revenue opportunities while maintaining gameplay integrity.

September 2025

139 Commits • 68 Features

Sep 1, 2025

Month: 2025-09. Delivered a data-driven foundation and cross-scene UX improvements across KimGiWoon/Project_KC, enabling scalable content growth, faster iteration, and more reliable live ops.

August 2025

42 Commits • 18 Features

Aug 1, 2025

August 2025 highlights strong progress toward a scalable, user-centric Unity project. Key features delivered include a robust User Authentication & Sign-In System (Firebase/Google Sign-In with new-vs-existing user flows, nickname management, logout/withdrawal, and Unity Editor support), Core Scene & UI Architecture (SceneManager, base GameManager/UIManager), and an Addressables-driven asset pipeline. We also integrated Main Lobby assets with persistent nickname linkage via Firebase, established data tables groundwork for characters/monsters, and completed an end-to-end Login-to-InGame demo build. Notable bug fixes stabilized project settings, resolved EventType collisions, cleaned up Event System overrides, and improved UI wiring. These efforts enhance onboarding, reliability, and scalability for upcoming live-service milestones. Technologies demonstrated include Unity, Firebase, Google Sign-In, Addressables, scene/UI architecture, build automation, and data-driven design.

Activity

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Quality Metrics

Correctness84.8%
Maintainability82.0%
Architecture82.2%
Performance82.0%
AI Usage31.2%

Skills & Technologies

Programming Languages

C#CSSHTMLJavaScriptNonePythonTextUnityXMLYAML

Technical Skills

AddressablesAndroid DevelopmentAsset ManagementAudio ManagementC#C# ProgrammingC# ScriptingC# programmingC# scriptingCSV handlingCoroutine ManagementDatabase ManagementDependency ManagementFirebaseFirebase Integration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

KimGiWoon/Project_KC

Aug 2025 Oct 2025
3 Months active

Languages Used

C#NoneTextXMLYAMLCSSHTMLJavaScript

Technical Skills

AddressablesAndroid DevelopmentAsset ManagementC# ProgrammingC# ScriptingC# programming

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