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EricWRogers contributed to the EricWRogers/Sci-Die repository by overhauling level design and implementing a centralized Door and Room System using C# and the Unity Engine. He refactored object placement and scene management to improve gameplay flow, introducing a GlobalDoorManager and robust room-specific logic for enemy and door interactions. His work included fixing critical door mechanics bugs and enhancing visual feedback with red and green indicators to signal room and enemy states. By focusing on object-oriented programming and scalable state management, Eric established a maintainable foundation that improved player experience and reduced edge-case bugs across multiple levels and gameplay scenarios.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

6Total
Bugs
1
Commits
6
Features
3
Lines of code
159,479
Activity Months2

Work History

December 2024

2 Commits • 1 Features

Dec 1, 2024

December 2024: Implemented enhanced visual feedback for rooms and enemies, introducing red/green indicators to signal room state and combat outcomes. Improved enemy defeat handling and robust room state management to reduce edge-case bugs and align visuals with gameplay. Commits aligned with feature milestones (3b4e89b97c81d1b72be01d3f1ab317eae14734f2 - Level 3; c68228abbc1dd74c8125ed45f7843011bd58465a - ROoms Lights) to ensure traceability and QA clarity. This work improves player UX, reduces state-transition bugs, and establishes a foundation for scalable state-driven features.

November 2024

4 Commits • 2 Features

Nov 1, 2024

November 2024 performance summary for EricWRogers/Sci-Die. Delivered a Level Design Overhaul across Level 2 and Level 3, plus a Door and Room System with centralized management, and resolved critical Level 2 door mechanics issues. These efforts established a scalable foundation for level design and robust gameplay progression, while delivering tangible improvements in pacing, interaction, and reliability.

Activity

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Quality Metrics

Correctness81.6%
Maintainability76.6%
Architecture73.4%
Performance63.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity SceneYAML

Technical Skills

C#C# ScriptingGame DevelopmentLevel DesignObject PlacementObject-Oriented ProgrammingUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

EricWRogers/Sci-Die

Nov 2024 Dec 2024
2 Months active

Languages Used

C#UnityYAMLUnity Scene

Technical Skills

C#Game DevelopmentLevel DesignObject PlacementObject-Oriented ProgrammingUnity

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