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Carson Burnham

PROFILE

Carson Burnham

Gaster Burnham contributed to the EricWRogers/Sci-Die repository by building and refining core visual and gameplay systems over a three-month period. He enhanced particle effects and lighting systems using Unity and C#, focusing on player feedback and scene consistency. His work included developing reusable particle prefabs, implementing dynamic lighting with Shader Graph, and organizing scenes for maintainability and performance. Gaster also addressed technical debt by cleaning up prefabs and removing redundant cameras, which improved runtime efficiency. The depth of his contributions is reflected in the careful integration of visual polish, asset management, and scene organization, supporting faster iteration and scalable development.

Overall Statistics

Feature vs Bugs

57%Features

Repository Contributions

10Total
Bugs
3
Commits
10
Features
4
Lines of code
71,054
Activity Months3

Work History

December 2024

5 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for EricWRogers/Sci-Die: Focused on lighting system refinement, prefab hygiene, and scene organization to boost visual fidelity, maintainability, and performance. Delivered an enhanced lighting system with new light prefabs and alarm lighting, cleaned up the ClearLight variant prefab, streamlined the lighting scene, and removed redundant cameras from the Player and Level 3 Lights. These changes establish a solid foundation for future lighting work and reduce runtime overhead.

November 2024

4 Commits • 2 Features

Nov 1, 2024

November 2024 performance summary for EricWRogers/Sci-Die: Delivered visual polish and scene improvements to enhance gameplay feedback and testing efficiency. Implemented drone attack visuals with ScissorSauce particle effect and smoke enhancements, and added two new level scenes with a Light 2D prefab to support dynamic lighting. These changes establish a stronger foundation for polish in future iterations and reduce iteration time by enabling easier testing of lighting and effects.

October 2024

1 Commits • 1 Features

Oct 1, 2024

October 2024 Monthly Summary – Sci-Die (EricWRogers) focused on delivering high-impact visual polish to enhance player feedback and perceived quality. The primary deliverable was a refined particle system update applied across PlasmaImpactSmall and PlayerDamaged, with attention to looping behavior, start size, rotation, and enabling color and force modules. Changes were implemented in CarsonTestScene to validate visuals within gameplay context and prepared for scalable reuse in future iterations.

Activity

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Quality Metrics

Correctness78.0%
Maintainability76.0%
Architecture74.0%
Performance74.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity PrefabUnity SceneUnity Shader GraphUnity YAMLYAML

Technical Skills

Asset CreationGame DevelopmentLevel DesignLightingParticle SystemsScene ManagementShader GraphUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

EricWRogers/Sci-Die

Oct 2024 Dec 2024
3 Months active

Languages Used

C#UnityUnity SceneUnity Shader GraphYAMLUnity PrefabUnity YAML

Technical Skills

Game DevelopmentParticle SystemsUnityAsset CreationLevel DesignShader Graph

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