
Over three months, Kalos-Kalazos contributed to TheBasilisk repository by building core game features focused on level design, asset integration, and UI animation. They developed the Level2 Greybox, establishing foundational geometry and lighting using Unity and C#, which enabled early playtesting and rapid iteration. Kalos-Kalazos expanded environmental assets for Levels 1 and 2, standardizing asset pipelines and improving visual fidelity through new textures, materials, and character models. Additionally, they delivered animated UI text assets with dedicated test scenes, enhancing user experience and supporting efficient QA. Their work demonstrated depth in 3D modeling, Unity scene management, and collaborative asset workflows.

February 2025: The Basilisk development focused on expanding environmental assets for Level 1 and Level 2 and advancing visual fidelity across core game assets. No critical bugs fixed this month. The combined work improves scene construction, interactivity, and art consistency, enabling faster content iteration and a higher-quality player experience.
February 2025: The Basilisk development focused on expanding environmental assets for Level 1 and Level 2 and advancing visual fidelity across core game assets. No critical bugs fixed this month. The combined work improves scene construction, interactivity, and art consistency, enabling faster content iteration and a higher-quality player experience.
Month: 2025-01 — Delivered UI Text Animation Assets for TheBasilisk, introducing animation assets that enhance the on-screen UI text presentation and contribute to a more polished user experience. The work was completed with a dedicated test scene to preview and iterate UI text animations in-game, enabling rapid QA feedback and visual validation. Overall, this work strengthens the game's UI polish, supports consistent branding of in-game text, and sets the foundation for further UI animation enhancements across the project.
Month: 2025-01 — Delivered UI Text Animation Assets for TheBasilisk, introducing animation assets that enhance the on-screen UI text presentation and contribute to a more polished user experience. The work was completed with a dedicated test scene to preview and iterate UI text animations in-game, enabling rapid QA feedback and visual validation. Overall, this work strengthens the game's UI polish, supports consistent branding of in-game text, and sets the foundation for further UI animation enhancements across the project.
December 2024 monthly summary for Kalos-Kalazos/TheBasilisk: Delivered the Level2 Greybox level design and lighting to establish a solid foundation for Level 2 gameplay and visual fidelity. Key features include walls and floor blocking modifications, extensive environment geometry (pipes, cubes, cylinders), and a robust lighting setup. Implemented a global volume profile and reflection probes to define ambiance and support consistent lighting across Level2 Greybox. This work enables earlier playtesting, faster iteration, and higher quality visuals in subsequent milestones.
December 2024 monthly summary for Kalos-Kalazos/TheBasilisk: Delivered the Level2 Greybox level design and lighting to establish a solid foundation for Level 2 gameplay and visual fidelity. Key features include walls and floor blocking modifications, extensive environment geometry (pipes, cubes, cylinders), and a robust lighting setup. Implemented a global volume profile and reflection probes to define ambiance and support consistent lighting across Level2 Greybox. This work enables earlier playtesting, faster iteration, and higher quality visuals in subsequent milestones.
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