
Worked on the tier4/scenario_simulator_v2 repository to enhance lane matching logic by implementing an absolute-distance-based approach for nearest lane selection. Addressed a bug where the previous method incorrectly identified the closest lane, leading to unreliable lane-level decisions for downstream planners. Utilized C++ and applied algorithm implementation skills to refactor the selection process, ensuring the system consistently chooses the truly nearest lane by sorting candidates based on absolute distance. Validated the fix through scenario simulations, confirming no regressions in related modules. This improvement increased the reliability and determinism of lane selection, streamlining debugging and supporting more robust software development practices.
April 2025: Implemented absolute-distance-based nearest-lane logic in Lane Matching for tier4/scenario_simulator_v2, fixing incorrect nearest lane identification. Commit 962cd71f89aec24405e8740b816704001bf72e4d. Validated via scenario simulations; improved reliability for lane-level decisions and downstream planners.
April 2025: Implemented absolute-distance-based nearest-lane logic in Lane Matching for tier4/scenario_simulator_v2, fixing incorrect nearest lane identification. Commit 962cd71f89aec24405e8740b816704001bf72e4d. Validated via scenario simulations; improved reliability for lane-level decisions and downstream planners.

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