EXCEEDS logo
Exceeds
Артем Толстиков

PROFILE

Артем Толстиков

During February 2026, Temichit worked on the Stipax27/Constellations repository, focusing on enhancing the Sprite System’s orientation model and particle emitter integration. Leveraging expertise in C++ and 3D graphics programming, Temichit consolidated orientation handling by introducing new setters derived from transforms and directions, and improved orthogonality within the Orientation component. The technical approach included inlining methods and removing unused files, which streamlined the codebase and improved build efficiency. These changes resulted in measurable gains in render and compile performance, reduced code surface area, and established a more maintainable architecture for future game development and graphics programming extensions.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
1
Lines of code
1,215
Activity Months1

Your Network

27 people

Shared Repositories

27
0f0x64Member
NomerrrokMember
kyotomeowMember
GameSCHOOL24Member
GSMember
gsMember
gsMember
gsMember
gsMember

Work History

February 2026

3 Commits • 1 Features

Feb 1, 2026

February 2026 monthly summary for Stipax27/Constellations. Focused on Sprite System improvements and build hygiene, delivering a more robust orientation model and cleaner emitter integration, with measurable performance and maintenance gains for the sprite pipeline.

Activity

Loading activity data...

Quality Metrics

Correctness93.4%
Maintainability86.6%
Architecture86.6%
Performance93.4%
AI Usage26.6%

Skills & Technologies

Programming Languages

C++

Technical Skills

3D graphics programmingC++C++ developmentC++ programminggame developmentgraphics programmingsoftware architecture

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Stipax27/Constellations

Feb 2026 Feb 2026
1 Month active

Languages Used

C++

Technical Skills

3D graphics programmingC++C++ developmentC++ programminggame developmentgraphics programming