
Chris Williams developed the core gameplay foundation for the Paradigms-Class-Project repository, focusing on a tick-based simulation and centralized state management using Elixir and the Phoenix Framework. He designed and refined unit types such as Knight, Cavalry, and Archer with behavior-driven interfaces, implementing combat mechanics like health, damage, and cooldowns to support balanced AI encounters. Chris integrated the client loop with the server, improving synchronization and laying groundwork for future UI enhancements. His work emphasized maintainability through code refactoring, asset updates, and removal of obsolete files, resulting in a scalable backend architecture that supports predictable simulations and efficient iteration.

December 2024 focused on delivering a robust core for Paradigms-Class-Project, establishing a tick-based game loop and centralized state management, refining unit combat, and completing client integration with asset updates. These efforts provide a reliable gameplay foundation, scalable architecture for future features, and a maintainable codebase that supports faster iteration and business value through predictable simulations and smoother client-server coordination.
December 2024 focused on delivering a robust core for Paradigms-Class-Project, establishing a tick-based game loop and centralized state management, refining unit combat, and completing client integration with asset updates. These efforts provide a reliable gameplay foundation, scalable architecture for future features, and a maintainable codebase that supports faster iteration and business value through predictable simulations and smoother client-server coordination.
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