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Yorick Aban

PROFILE

Yorick Aban

Yorick Aban developed the foundational gameplay engine for the Paradigms-Class-Project repository, focusing on integrating Phaser to establish a state-driven rendering flow and asset pipeline. He implemented the initial game configuration in JavaScript, preloading spritesheets and defining animations for soldier, archer, and cavalry units. The rendering logic was structured to update unit displays dynamically based on the evolving game state, providing a scalable base for future gameplay features. Yorick’s work demonstrated solid frontend and game development skills, delivering a well-architected engine skeleton that enables rapid expansion. The depth of the integration reflects a thoughtful approach to modular and maintainable code.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
136
Activity Months1

Work History

December 2024

1 Commits • 1 Features

Dec 1, 2024

December 2024 performance summary for Paradigms-Class-Project. Delivered foundational gameplay engine integration with a state-driven rendering flow and asset pipeline, enabling rapid expansion of gameplay features.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

JavaScript

Technical Skills

Frontend DevelopmentGame DevelopmentPhaser

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ParadigmsW24/Paradigms-Class-Project

Dec 2024 Dec 2024
1 Month active

Languages Used

JavaScript

Technical Skills

Frontend DevelopmentGame DevelopmentPhaser

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