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Daniel Belmes

PROFILE

Daniel Belmes

Daniel Belmes contributed to the ir-engine/ir-engine repository by delivering features that enhanced UI consistency, improved XR input handling, and stabilized scene creation workflows. He modernized the Volumetric Editor’s UI by refactoring components in React and TypeScript, replacing deprecated elements and standardizing interfaces for maintainability. In XR development, Daniel aligned input mapping to device standards, reducing quirks across platforms and refactoring code for clarity. He also overhauled scene creation dialogs, strengthened test automation, and resolved merge conflicts, focusing on code hygiene and reliability. His work demonstrated depth in 3D graphics, frontend development, and robust testing, resulting in a cleaner, more maintainable codebase.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

15Total
Bugs
0
Commits
15
Features
4
Lines of code
569
Activity Months3

Work History

April 2025

10 Commits • 2 Features

Apr 1, 2025

April 2025 (ir-engine/ir-engine) focused on stabilizing the scene creation workflow and strengthening the test suite to boost reliability and maintainability. Key features delivered include a Scene Creation Flow Refactor and Cleanup and a major push on Test Suite Stability and Coverage Improvements. Major bugs fixed encompassed modal behavior stabilization, resolution of merge conflicts, and addressing Sonar/code quality issues, along with removing flaky initializations that affected test reliability. Overall impact: improved user experience in scene creation, faster and more reliable feedback loops from the CI pipeline, and a stronger, cleaner codebase. Technologies/skills demonstrated include UI state management refactor (React/TypeScript), comprehensive test automation and coverage, test infrastructure cleanup, and code quality tooling (Sonar) improvement.

March 2025

3 Commits • 1 Features

Mar 1, 2025

March 2025 monthly summary for ir-engine/ir-engine focused on XR input mapping improvements and maintainability. Delivered cross-device XR input consistency by aligning thumbstick handling to XR standard mappings, with a mobile-specific conditional mapping, and performed a refactor of InputSourceComponent for readability. Formatting updates were applied to improve long-term maintainability. These changes reduce device-specific quirks, streamline onboarding for new devices, and strengthen user experience in XR interactions.

November 2024

2 Commits • 1 Features

Nov 1, 2024

In November 2024, delivered key frontend UI cleanup and standardization for the Volumetric Editor in ir-engine/ir-engine, reducing technical debt and aligning UI components with package-based solutions. Removed deprecated NewVolumetricNodeEditor and swapped local Slider for package-based Slider, with InputGroup standardization. Two commits reflect these changes, marking a focused, high-value upgrade to the volumetric tooling. This work improves consistency, maintainability, and developer velocity for future UI iterations.

Activity

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Quality Metrics

Correctness90.6%
Maintainability90.6%
Architecture85.4%
Performance85.4%
AI Usage22.6%

Skills & Technologies

Programming Languages

JavaScriptTypeScripttsx

Technical Skills

3D GraphicsBug FixingCode FormattingCode HygieneCode RefactoringComponent DevelopmentFront-end DevelopmentFrontend DevelopmentGame DevelopmentGamepad APIInput HandlingMerge Conflict ResolutionReactRefactoringSpatial Transformations

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ir-engine/ir-engine

Nov 2024 Apr 2025
3 Months active

Languages Used

JavaScriptTypeScripttsx

Technical Skills

Component DevelopmentFront-end DevelopmentFrontend DevelopmentReactUI ComponentsCode Formatting

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