
During February 2026, Dave Plummer developed Lua bindings for vector-screen interfaces within the mamedev/mame repository, focusing on enhancing MAME’s vector rendering extensibility. He implemented a callback mechanism in C++ (screen.cpp) to expose vector drawing operations to Lua, allowing external hardware and automation tools to interact directly with the emulator’s rendering pipeline. This integration enabled new workflows for hardware testing and automation by making vector APIs accessible through Lua scripting. Dave’s work demonstrated depth in both C++ development and Lua scripting, addressing the need for flexible software architecture and supporting more robust integration between MAME and external systems or tools.
February 2026: Delivered Lua bindings for vector-screen interfaces and a vector drawing callback system in mamedev/mame. Implemented a screen.cpp callback to expose vector rendering to Lua, enabling external hardware to interface with MAME's vector rendering and supporting automation/testing workflows. Commit: 6b6fd5cdce494fb7474f79cf0c8eba14982190d2 (Added LUA bindings for vector-screen interfaces).
February 2026: Delivered Lua bindings for vector-screen interfaces and a vector drawing callback system in mamedev/mame. Implemented a screen.cpp callback to expose vector rendering to Lua, enabling external hardware to interface with MAME's vector rendering and supporting automation/testing workflows. Commit: 6b6fd5cdce494fb7474f79cf0c8eba14982190d2 (Added LUA bindings for vector-screen interfaces).

Overview of all repositories you've contributed to across your timeline