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David

PROFILE

David

David Rozell developed core gameplay features and workflow improvements for the Monster-Mash repository, focusing on expanding character customization and refining combat mechanics. He implemented new monster parts with full 3D modeling and animation, integrated them as prefabs, and introduced a spinning heavy attack with updated scripts and collision handling. David overhauled the emote system for maintainability, enhanced multiplayer input management, and fixed interaction mappings to improve user experience. Using C#, Unity, and object-oriented programming, he also refactored the player controller to stabilize jump and attack transitions, delivering smoother gameplay and laying groundwork for faster iteration and improved player retention.

Overall Statistics

Feature vs Bugs

89%Features

Repository Contributions

18Total
Bugs
1
Commits
18
Features
8
Lines of code
738,116
Activity Months2

Work History

October 2025

6 Commits • 2 Features

Oct 1, 2025

October 2025 (2025-10) focused on stabilizing and enriching combat mechanics in GavinArechiga/Monster-Mash. Delivered a robust fix for post-heavy-attack jump behavior, refactored the player controller for smoother jump/attack transitions, and introduced a spinning attack with improved spin timing, damage, and animation feedback. These changes reduce unintended movement restrictions, improve landing safety, and enhance combat responsiveness, setting the stage for faster iteration and higher player retention.

September 2025

12 Commits • 6 Features

Sep 1, 2025

Month 2025-09 – Delivered core gameplay and workflow improvements for Monster-Mash, focusing on expanding customization, enhancing combat variety, and strengthening multiplayer reliability. Implemented new monster parts with full animations and prefab integration, introduced a new heavy attack variant, and restructured emotes for maintainability. Executed targeted fixes and polish to improve user experience and developer velocity, with robust input handling across players and corrected interaction mappings.

Activity

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Quality Metrics

Correctness83.8%
Maintainability83.4%
Architecture77.8%
Performance73.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity C#

Technical Skills

3D ModelingAnimationAsset IntegrationAsset ManagementC#Character CustomizationCombat SystemsGame DevelopmentInput ManagementInput SystemObject-Oriented ProgrammingParticle SystemsRefactoringUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GavinArechiga/Monster-Mash

Sep 2025 Oct 2025
2 Months active

Languages Used

C#UnityUnity AssetUnity C#

Technical Skills

3D ModelingAnimationAsset IntegrationAsset ManagementC#Character Customization

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