
During two months on the Facepunch/sbox-scenestaging repository, Devultj engineered a comprehensive overhaul of weapon systems and interaction mechanics. They delivered a polished weapon lab scene with enhanced 3D modeling, animation control, and lighting, focusing on realism and testability. Using C#, Unity engine concepts, and Blazor, Devultj implemented features such as bone-based viewmodel alignment, proximity grab, recoil feedback, and flexible weapon switching. Their work introduced two-handed and joystick support, infinite ammo options, and streamlined code interfaces, enabling faster iteration and broader configuration. The depth of these changes improved gameplay fidelity, maintainability, and provided a robust foundation for future development.

Month: 2025-07 — Consolidated weapon system enhancements and UX improvements for Facepunch/sbox-scenestaging. Focused on visual fidelity, player feedback, control flexibility, and testing readiness. Delivered bone-based viewmodel alignment, enhanced aiming visuals, richer interaction feedback, versatile weapon controls, and an optional infinite-ammo mode. The work enables sharper gameplay, faster iteration, and broader configuration potential for future releases.
Month: 2025-07 — Consolidated weapon system enhancements and UX improvements for Facepunch/sbox-scenestaging. Focused on visual fidelity, player feedback, control flexibility, and testing readiness. Delivered bone-based viewmodel alignment, enhanced aiming visuals, richer interaction feedback, versatile weapon controls, and an optional infinite-ammo mode. The work enables sharper gameplay, faster iteration, and broader configuration potential for future releases.
June 2025 performance summary for Facepunch/sbox-scenestaging focused on delivering a polished weapon interaction experience, strengthening core weapon systems, and simplifying maintenance. The month yielded feature-rich improvements, stability fixes, and clear business value through realism, reliability, and faster iteration.
June 2025 performance summary for Facepunch/sbox-scenestaging focused on delivering a polished weapon interaction experience, strengthening core weapon systems, and simplifying maintenance. The month yielded feature-rich improvements, stability fixes, and clear business value through realism, reliability, and faster iteration.
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