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ryleigh

PROFILE

Ryleigh

Ryleigh Kostash focused on enhancing gameplay reliability in the Facepunch/sbox-scenestaging repository by addressing a collision handling issue in PlayerSquish. Using C# and leveraging skills in collision detection and component-based architecture, Ryleigh implemented a fix that ensures the parent GameObject is destroyed upon collision, preventing orphaned objects and inconsistent behavior. The work included a targeted refactor of scene setup, collider components, and player controller properties, improving maintainability and supporting future extensibility. All changes were tracked for traceability, reflecting a methodical approach to bug resolution and code quality. This work deepened the project’s stability within a complex game development environment.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
3,540
Activity Months1

Work History

January 2025

1 Commits

Jan 1, 2025

January 2025: Delivered a focused collision handling fix for PlayerSquish with a related scene/controller refactor to improve stability and maintainability. The fix ensures the parent GameObject is destroyed on collision and updates the scene setup, collider components, and player controller properties. Changes are tracked under commit 18ba5597c624789e8e8b999e7b64bd33ae33e4ae, enhancing gameplay reliability and reducing risk of orphaned objects.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Collision DetectionComponent-Based ArchitectureGame DevelopmentPhysics EngineScene Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Facepunch/sbox-scenestaging

Jan 2025 Jan 2025
1 Month active

Languages Used

C#

Technical Skills

Collision DetectionComponent-Based ArchitectureGame DevelopmentPhysics EngineScene Management

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