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DIB-DOG

PROFILE

Dib-dog

DaneOfThieves developed and maintained gameplay features, balance updates, and visual enhancements for the CeladonSS13/Shiptest and Erikafox/Shiptest repositories over 13 months. Their work included implementing new ship classes, refining map layouts, and integrating asset pipelines using DM, JSON, and DMI. Dane focused on improving player experience through roleplay mechanics, crafting systems, and UI consistency, while also addressing bugs related to sprite alignment and network configuration. By leveraging object-oriented programming and configuration management, Dane ensured cross-repo consistency and maintainability. The depth of their contributions is reflected in scalable systems and robust content integration supporting ongoing project evolution.

Overall Statistics

Feature vs Bugs

88%Features

Repository Contributions

49Total
Bugs
5
Commits
49
Features
36
Lines of code
54,875
Activity Months13

Work History

January 2026

1 Commits • 1 Features

Jan 1, 2026

January 2026 monthly summary for CeladonSS13/Shiptest. Delivered a Crit-State Emotes feature to support role-playing during soft-crit and hard-crit states, reinforcing thematic consistency and in-game social dynamics. Implementation anchored by commit 495e379152c1d7d0950d990a4effaa8e55513e7d. This work strengthens player engagement, provides a scalable emote pathway for future critical-state enhancements, and demonstrates solid version-control discipline.

December 2025

1 Commits • 1 Features

Dec 1, 2025

December 2025: Delivered PGF Vessel UI, layout, and balance enhancements for CeladonSS13/Shiptest. Improved UI consistency, vessel layout reliability, and balance across the PGF lineup; continued refining PGFN changes to ensure design cohesion (#5705). No critical bugs reported this month; focus remained on polish and maintainability.

November 2025

5 Commits • 3 Features

Nov 1, 2025

Monthly summary for 2025-11 covering delivered features, fixes, impact, and skills demonstrated.

October 2025

4 Commits • 3 Features

Oct 1, 2025

October 2025 delivered a targeted set of gameplay enhancements, cosmetics, and stability improvements across Erikafox/Shiptest and shiptest-ss13/Shiptest. Key achievements include expanding tactical options with new Etherbor Burst Volleyguns, broadening cosmetics for player personalization, and introducing a new exploration node (Downed Transport ruin) with fresh missions. A bug fix to Etherbor weapon ammo compatibility closes a critical gameplay gap, improving reliability and combat balance. Collectively, these updates drive player engagement and retention, strengthen monetization potential through cosmetics, and demonstrate robust cross-repo feature integration and validation.

September 2025

1 Commits • 1 Features

Sep 1, 2025

September 2025: Delivered the PGF Faction Visual Overhaul (Resprite) with Vox and Kepori support for Erikafox/Shiptest. Updated PGF vessel maps, ERT/roundspawn outfits, and various in-game items to reflect the new visuals, ensuring seamless integration with new content. The work modernizes appearance, aligns with cross-species visuals, and strengthens the asset pipeline for future updates.

August 2025

6 Commits • 6 Features

Aug 1, 2025

Concise monthly summary for 2025-08 highlighting features delivered, major fixes, and overall impact across two Shiptest repositories. Reintroduced and stabilized core content: Cthonian Revamp V2 reinstatement across CeladonSS13/Shiptest and Erikafox/Shiptest, restoring maps, objects, and gameplay flow. Expanded medical crafting with improvisational metal splints, including new crafting recipe, item definitions, and visuals. Enhanced shuttle systems for improved combat readiness and reliability, including Nail side exit door and shutters, and cryogenic oversight consoles on Mercurial Quasar and Woeful Cthonian, with related glove and O2 tank fixes. Addressed cross-repo consistency and alignment with current design standards, fixing missing oxygen tanks and gloves on shuttles. Technologies and skills demonstrated include data-driven map/object reinsertion, crafting system design, item/definition creation, UI/console integration, and cross-repo coordination.

June 2025

6 Commits • 6 Features

Jun 1, 2025

June 2025 performance summary for Erikafox/Shiptest and CeladonSS13/Shiptest. The month focused on delivering new gameplay capabilities, balancing economy items, and overhauling key ship roles to improve roster viability for smaller player groups and mixed-crew operations. No explicit bugs listed for this period; the core work centers on feature delivery, balance, and QoL improvements that enhance player engagement and operational efficiency.

May 2025

2 Commits

May 1, 2025

May 2025 monthly summary focusing on key accomplishments across two Shiptest repositories. Delivered critical camera network accessibility fixes for Crying Sun, improving operational reliability and monitoring readiness. Cross-repo collaboration and standardized network configuration practices enhanced efficiency and reduced risk of future outages. Demonstrated practical network debugging, configuration, and cross-team coordination.

April 2025

2 Commits

Apr 1, 2025

April 2025 monthly summary: Delivered two targeted, pixel-perfect sprite alignment fixes for BGC-10 assets across two Shiptest repositories, improving visual fidelity and asset consistency. Each fix corrected a one-pixel misalignment for specific orientations, reducing visual glitches and QA rework. Commit references: CeladonSS13/Shiptest - 25060c8b8301fff614f75bb16088cadcb5d6f9c9; Erikafox/Shiptest - 6f7acf01d52c0f7b981beb7b68eff87efcb47337. Business value: enhanced player experience, higher asset quality, and smoother releases.

March 2025

14 Commits • 8 Features

Mar 1, 2025

March 2025 performance summary: Focused on delivering features, balance improvements, and quality-of-life updates across CeladonSS13/Shiptest and FalloutFalcon/ShiptestF. Implemented lighting upgrades, dormitory refurbishments, and spawn-policy changes to improve crew readiness and visual fidelity; redesigned Atlas armory and increased starting funds to 4000 to improve balance and accessibility; expanded boarding ops with Nail-class equipment; refined cargo economy with new smoke grenades and pricing changes; balanced Etherbor weapons including new BGC-10 beam carbine and adjusted costs/ranges. These efforts enhanced gameplay balance, crew comfort, boarding operations effectiveness, market competitiveness, and asset quality. While no explicit bug-fix entries were provided in the data, the month delivered significant feature and balance improvements with clear traceability to commits.

February 2025

4 Commits • 4 Features

Feb 1, 2025

Concise monthly summary for 2025-02 focusing on key features delivered, major bugs fixed, impact, and technologies used.

November 2024

2 Commits • 2 Features

Nov 1, 2024

November 2024 monthly summary for Shiptest repos (Erikafox/Shiptest and CeladonSS13/Shiptest). Key features delivered include Crying Sun map overhaul with updated item layout, role identifications, and alignment with naval regulations to improve roleplay realism. Major bugs fixed include removal of obsolete items, rebalancing items, and corrections to object placements and role IDs to ensure consistency with the naval theme. Overall impact: enhanced gameplay realism and thematic consistency, greater maintainability, and scalable setup for future updates. Technologies/skills demonstrated: map design and item balancing, role ID management, asset placement accuracy, and cross-repo housekeeping and collaboration.

October 2024

1 Commits • 1 Features

Oct 1, 2024

Month 2024-10: Focused on gameplay balance enhancements and armory reorganization to improve balance, equipment management, and maintainability for CeladonSS13/Shiptest. Delivered a targeted feature with a single commit, setting the stage for future balance tuning while maintaining core gameplay mechanics.

Activity

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Quality Metrics

Correctness91.6%
Maintainability89.0%
Architecture89.0%
Performance86.4%
AI Usage21.2%

Skills & Technologies

Programming Languages

BinaryDMDMIJSON

Technical Skills

Asset CreationAsset IntegrationAsset ManagementAsset PlacementBackend DevelopmentBalance AdjustmentsBalancingBug FixingCode RefactoringConfigurationConfiguration ManagementContent IntegrationCrafting SystemCrafting SystemsGame Balancing

Repositories Contributed To

4 repos

Overview of all repositories you've contributed to across your timeline

CeladonSS13/Shiptest

Oct 2024 Jan 2026
11 Months active

Languages Used

DMBinaryJSON

Technical Skills

game developmentlevel designobject-oriented programmingConfigurationGame DevelopmentMap Design

Erikafox/Shiptest

Nov 2024 Nov 2025
8 Months active

Languages Used

DMDMI

Technical Skills

Game DevelopmentMap DesignRoleplay EnhancementSprite EditingLevel DesignAsset Integration

FalloutFalcon/ShiptestF

Feb 2025 Mar 2025
2 Months active

Languages Used

DM

Technical Skills

Asset ManagementGame DevelopmentObject-Oriented ProgrammingAsset IntegrationAsset PlacementBalance Adjustments

shiptest-ss13/Shiptest

Oct 2025 Oct 2025
1 Month active

Languages Used

DM

Technical Skills

Bug FixingGame DevelopmentLevel DesignMission Design

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